Delta-v/Content.Shared/Weapons/Ranged/Systems/GunSpreadModifierSystem.cs

30 lines
1.1 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
namespace Content.Shared.Weapons.Ranged.Systems;
public sealed class GunSpreadModifierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GunSpreadModifierComponent, GunGetAmmoSpreadEvent>(OnGunGetAmmoSpread);
SubscribeLocalEvent<GunSpreadModifierComponent, ExaminedEvent>(OnExamine);
}
private void OnGunGetAmmoSpread(Entity<GunSpreadModifierComponent> ent, ref GunGetAmmoSpreadEvent args)
{
args.Spread *= ent.Comp.Spread;
}
private void OnExamine(Entity<GunSpreadModifierComponent> ent, ref ExaminedEvent args)
{
var percentage = Math.Round(ent.Comp.Spread * 100);
var loc = percentage < 100 ? "examine-gun-spread-modifier-reduction" : "examine-gun-spread-modifier-increase";
percentage = percentage < 100 ? 100 - percentage : percentage - 100;
var msg = Loc.GetString(loc, ("percentage", percentage));
args.PushMarkup(msg);
}
}