* Made all 3 immune to melee (modify corporealspirit and spirit damageModifierSet), moved skia and wisp to bulletproof layer, removed rev ability to emag borgs * add jaunt to skia * give reveneant melee 4 damage every 3 seconds in very close range * make salt packets spillable, make silver sword reveal for 5 seconds, make radiant sword reveal for 10, make bible reveal for 30 * wisp will escape being grabbed * formatting, typo * skia slight slight invis for flavor * unable to emag open lockers, generally tweaked actions to be cheaper. Increased radius and chance of defile, made animate last only 10 seconds * change action text to be accurate to costs * add reveal component to baseorganic species, change to resistances and skia layer * video immediately out of date * Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Melee/swords.yml Signed-off-by: pathetic meowmeow <uhhadd@gmail.com> * unmangle --------- Signed-off-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> |
||
|---|---|---|
| .github | ||
| .run | ||
| .vscode | ||
| .wiki/_DV/Laws | ||
| BuildChecker | ||
| BuildFiles/Mac/Space Station 14.app/Contents | ||
| Content.Benchmarks | ||
| Content.Client | ||
| Content.Docfx | ||
| Content.IntegrationTests | ||
| Content.MapRenderer | ||
| Content.Packaging | ||
| Content.PatreonParser | ||
| Content.Replay | ||
| Content.Server | ||
| Content.Server.Database | ||
| Content.Shared | ||
| Content.Shared.Database | ||
| Content.Tests | ||
| Content.Tools | ||
| Content.YAMLLinter | ||
| MSBuild | ||
| Pow3r | ||
| Resources | ||
| RobustToolbox@68f8d00931 | ||
| Tools | ||
| .editorconfig | ||
| .envrc | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .pre-commit-config.yaml | ||
| CONTRIBUTING.md | ||
| Directory.Packages.props | ||
| LEGAL.md | ||
| LICENSE-AGPLv3.txt | ||
| LICENSE-MIT.txt | ||
| LICENSE-Starlight.txt | ||
| README.md | ||
| RUN_THIS.py | ||
| RunBoth-Debug.bat | ||
| RunBoth-Quick.bat | ||
| RunBoth-Tools.bat | ||
| RunBoth.bat | ||
| SECURITY.md | ||
| SpaceStation14.slnx | ||
| SpaceStation14.slnx.DotSettings | ||
| bors.toml | ||
| flake.lock | ||
| flake.nix | ||
| global.json | ||
| nuget.config | ||
| omnisharp.json | ||
| runclient-Debug.bat | ||
| runclient-Quick.bat | ||
| runclient-Tools.bat | ||
| runclient-Tools.sh | ||
| runclient.bat | ||
| runclient.sh | ||
| runserver-Debug.bat | ||
| runserver-Quick.bat | ||
| runserver-Tools.bat | ||
| runserver-Tools.sh | ||
| runserver.bat | ||
| runserver.sh | ||
| runtestsYAMLLinter-Quick.bat | ||
| runtestsYAMLLinter.bat | ||
| shell.nix | ||
README.md
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Make sure to read CONTRIBUTING.md if you are new to Delta-V!
AI-generated contributions disclaimer
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
Building
- Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
Read LEGAL.md for legal information regarding the code licensing.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Code taken from Project Starlight was taken in accordance with the Starlight License.
[!NOTE] Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.