A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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MehimoNemo aa7dc5f3fe
Thrown Ids and PDAs unlock doors (#3856)
* Removes code that checks if collision item is a person, allowing IDs and PDAs to open doors when thrown

* Failed a test, so I torched that test. Combustible lemons.
Test returned a fail if a random body could open an all access door, which is sorta what this whole thing does

* Revert "Failed a test, so I torched that test. Combustible lemons."

This reverts commit d2d8a6c49bab397cc8d5c1024d257ff51f3a4f7d.

* Removed the one part that failed instead of trashing the whole thing
2021-04-18 18:03:31 +10:00
.github Make the YAML linter build step ignore nullable warnings 2021-03-15 17:23:57 +01:00
.vscode Fix C# VSCode extension recommendation. 2020-05-01 20:03:42 +02:00
BuildChecker use CannyFastMath in various places even where it might not be any different 2020-06-14 09:36:53 -04:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Update submodule to v0.3.13 2021-02-21 12:32:13 +01:00
Content.Client Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager. 2021-04-14 14:12:14 +02:00
Content.IntegrationTests Thrown Ids and PDAs unlock doors (#3856) 2021-04-18 18:03:31 +10:00
Content.Server Thrown Ids and PDAs unlock doors (#3856) 2021-04-18 18:03:31 +10:00
Content.Server.Database Use HWIDs for bans. 2021-03-22 01:32:09 +01:00
Content.Shared Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Content.Tests Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Content.Tools Physics (#3485) 2021-03-08 04:09:59 +11:00
Content.YAMLLinter Makes YAML linter not blow up once warnings or errors are logged. 2021-04-11 19:13:02 +02:00
Resources Updates crowbar.rsi with actual copyright/license 2021-04-17 23:17:11 +00:00
RobustToolbox@1c368bbaa8 Update submodule. 2021-04-15 23:23:53 +02:00
Tools Probably speed up builds idk 2021-03-04 02:50:37 +01:00
.appveyor.yml Let's pray it all works 2019-12-16 00:46:09 +01:00
.editorconfig Update submodule, NuGet natives 2020-12-13 01:14:29 +01:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
LICENSE.TXT Create LICENSE.TXT 2017-08-02 12:27:55 -07:00
README.md Adds a license 2021-04-17 23:11:48 +00:00
RUN_THIS.py package_release_build mac support. 2017-08-14 15:05:39 +02:00
SpaceStation14.sln Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
SpaceStation14.sln.DotSettings Anchorable component now raises cancellable event on (un)anchor. (#3828) 2021-04-13 13:18:20 +02:00
auth.ps1 Define CVars in a central location. 2020-09-25 21:39:33 +02:00
nuget.config Probably fix build forgetting that nuget exists. 2020-12-21 12:15:29 +01:00
runclient.bat update client bat 2019-04-15 21:34:02 -06:00
runserver.bat Update Scripts 2019-04-15 21:12:00 -06:00

README.md

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The HackMD Wiki has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.