Delta-v/Content.Client/GameObjects/Components/Movement/ClimbingComponent.cs

24 lines
733 B
C#

using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
public class ClimbingComponent : SharedClimbingComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ClimbModeComponentState climbModeState)
{
return;
}
IsClimbing = climbModeState.Climbing;
OwnerIsTransitioning = climbModeState.IsTransitioning;
}
}
}