..
AI
makes prototypeinheritance opt in
2021-03-05 11:13:00 +01:00
Access
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
ActionBlocking
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Actor
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Arcade
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Atmos
AtmosphereSystem no longer creates a component manually. ( #3839 )
2021-04-13 13:17:10 +02:00
BarSign
makes prototypeinheritance opt in
2021-03-05 11:13:00 +01:00
Body
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
Botany
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Buckle
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Cargo
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Chemistry
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Command
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Construction
Computer and machine parts are only created on map init now.
2021-04-04 20:36:44 +02:00
ContainerExt
Shared Containers ( #3331 )
2021-03-01 15:24:46 -08:00
Conveyor
Physics ( #3485 )
2021-03-08 04:09:59 +11:00
Culinary
Removes chem. and react. from every prototype ID ( #3767 )
2021-04-08 23:48:02 +10:00
Damage
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Destructible
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Disposal
AtmosphereSystem no longer creates a component manually. ( #3839 )
2021-04-13 13:17:10 +02:00
Doors
Thrown Ids and PDAs unlock doors ( #3856 )
2021-04-18 18:03:31 +10:00
Engineering
Implement inflatable wall ( #3703 )
2021-04-01 00:04:56 -07:00
Explosion
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Fluids
Split entity lookups from entity manager ( #3747 )
2021-04-06 13:31:07 +10:00
GUI
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Gravity
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Headset
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Instruments
Enable nullability in Content.Shared ( #3626 )
2021-03-15 21:55:49 +01:00
Interactable
Remove unused AudioMixTarget code. ( #3838 )
2021-04-13 20:38:19 +10:00
Items
Crate and Locker welded sprite now appears ( #3606 )
2021-04-08 22:39:50 +10:00
Janitorial
Light replacer ( #3701 )
2021-04-08 22:28:06 +10:00
Kitchen
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
MachineLinking
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Markers
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Medical
Refactor mind and ghost deletion code ( #3680 )
2021-03-31 14:17:22 -07:00
Metabolism
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Mining
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Mobs
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
Morgue
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Movement
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
NodeContainer
Helper methods for NodeContainer
2021-04-10 13:25:44 +02:00
Nutrition
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Observer
Fix bug in GhostComponent setting the Visibility flags instead of ORing them.
2021-04-07 11:52:43 -07:00
PA
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
PDA
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Paper
Tags everything that should be tagged ( #3372 )
2021-02-23 18:48:57 +11:00
Pointing
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Portal
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Power
Nodes in entities are now named. ( #3825 )
2021-04-09 20:47:31 +02:00
Projectiles
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Pulling
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Radio
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Recycling
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Research
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Rotatable
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Singularity
Named fixtures for banana peels ( #3822 )
2021-04-13 20:57:29 +10:00
Sound
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Stack
Fix stack localization ( #3455 )
2021-03-01 01:02:03 +01:00
StationEvents
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Strap
Buckle icon fix ( #3698 )
2021-03-23 23:45:55 -07:00
Suspicion
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Temperature
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Timing
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
TraitorDeathMatch
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Trigger /TimerTrigger
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
VendingMachines
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
Watercloset
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
Weapon
Fix melee weapon arcs being rotated incorrectly.
2021-04-11 21:46:27 +02:00
AnchorableComponent.cs
Anchorable component now raises cancellable event on (un)anchor. ( #3828 )
2021-04-13 13:18:20 +02:00
AtmosPlaqueComponent.cs
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
CleanableComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
ComputerComponent.cs
Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype
2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
CrayonComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
DoAfterComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagbootsComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs
SKREEEEEE ( #3706 )
2021-03-28 17:26:32 +11:00
PlaceableSurfaceComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs
Attempts to fix all physics bugs at once ( #3610 )
2021-03-26 12:51:26 +11:00
RepairableComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00
WiresComponent.cs
SoundSystem Improvements ( #3697 )
2021-03-21 17:12:03 +01:00