Delta-v/Content.Server/_DV/Administration/Commands/SpawnCharacter.cs

144 lines
5.1 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Preferences.Managers;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.Mind;
using Content.Shared.Players;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.Station;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class SpawnCharacter : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySys = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Command => "spawncharacter";
public override string Description => Loc.GetString("cmd-spawncharacter-desc");
public override string Help => Loc.GetString("cmd-spawncharacter-help");
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not ICommonSession player)
{
shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
return;
}
var mindSystem = _entityManager.System<SharedMindSystem>();
var data = player.ContentData();
if (data?.UserId == null)
{
shell.WriteError(Loc.GetString("shell-entity-is-not-mob"));
return;
}
HumanoidCharacterProfile character;
if (args.Length >= 1)
{
var name = args[0]; // Auto-complete adds quotes around the name, so no need to worry about spaces.
shell.WriteLine(Loc.GetString("loadcharacter-command-fetching", ("name", name)));
if (!FetchCharacters(data.UserId, out var characters))
{
shell.WriteError(Loc.GetString("loadcharacter-command-failed-fetching"));
return;
}
var selectedCharacter = characters.FirstOrDefault(c => c.Name == name);
if (selectedCharacter == null)
{
shell.WriteError(Loc.GetString("loadcharacter-command-failed-fetching"));
return;
}
character = selectedCharacter;
}
else
character = (HumanoidCharacterProfile)_prefs.GetPreferences(data.UserId).SelectedCharacter;
var jobName = args.Length > 1 ? args[1] : "Passenger"; // just default to passenger
var jobExists = _prototypeManager.TryIndex<JobPrototype>(jobName, out var jobProto);
if (!jobExists)
{
shell.WriteError(Loc.GetString("cmd-spawncharacter-error-job"));
jobName = "Passenger"; // and if they fuck up, just default to passenger again
}
var coordinates = player.AttachedEntity != null
? _entityManager.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
: _entitySys.GetEntitySystem<GameTicker>().GetObserverSpawnPoint();
if (player.AttachedEntity == null ||
!mindSystem.TryGetMind(player.AttachedEntity.Value, out var mindId, out var mind))
return;
var mobUid = _entityManager.System<StationSpawningSystem>().SpawnPlayerMob(coordinates, profile: character, entity: null, job: jobName, station: null);
mindSystem.TransferTo(mindId, mobUid);
shell.WriteLine(Loc.GetString("cmd-spawncharacter-complete"));
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var player = shell.Player as ICommonSession;
if (player == null)
return CompletionResult.Empty;
var data = player.ContentData();
var mind = data?.Mind;
if (mind == null || data == null)
return CompletionResult.Empty;
return FetchCharacters(data.UserId, out var characters)
? CompletionResult.FromHintOptions(characters.Select(c => c.Name), Loc.GetString("cmd-spawncharacter-arg-character"))
: CompletionResult.Empty;
}
if (args.Length == 2)
{
return CompletionResult.FromHintOptions(
CompletionHelper.PrototypeIDs<JobPrototype>(),
Loc.GetString("cmd-spawncharacter-arg-job"));
}
return CompletionResult.Empty;
}
private bool FetchCharacters(NetUserId player, out HumanoidCharacterProfile[] characters)
{
characters = null!;
if (!_prefs.TryGetCachedPreferences(player, out var prefs))
return false;
characters = prefs.Characters
.Where(kv => kv.Value is HumanoidCharacterProfile)
.Select(kv => (HumanoidCharacterProfile)kv.Value)
.ToArray();
return true;
}
}