20 lines
543 B
C#
20 lines
543 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Augments;
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/// <summary>
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/// Component that indicates an entity is an augment
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AugmentComponent : Component;
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/// <summary>
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/// Component that tracks which augments are installed on this body
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class InstalledAugmentsComponent : Component
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{
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[DataField]
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public HashSet<NetEntity> InstalledAugments = new();
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}
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