19 lines
545 B
C#
19 lines
545 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Damage.Components;
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/// <summary>
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/// Allows entities to have additional stamina damage for their melee
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/// and weapon attacks.
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/// <see cref="Shared.Damage.Events.StaminaMeleeHitEvent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BonusStaminaDamageComponent : Component
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{
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/// <summary>
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/// Multiplies the stamina damage by this much during a stamina hit event
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/// </summary>
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[DataField]
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public float Multiplier = 1.25f;
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}
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