17 lines
501 B
C#
17 lines
501 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Weapons.Ranged.Components;
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/// <summary>
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/// An entity currently using a bipod weapon has this component.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class IsUsingBipodComponent : Component
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{
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/// <summary>
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/// A list of BipodComponents, so we can shut them down on movement.
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/// </summary>
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[AutoNetworkedField]
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public List<EntityUid> BipodOwnerUids = [];
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}
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