19 lines
535 B
C#
19 lines
535 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Content.Shared.Body.Prototypes;
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namespace Content.Shared._Shitmed.Medical.Surgery.Conditions;
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/// <summary>
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/// Requires that this surgery is (not) done on one of the provided body prototypes
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SurgeryBodyConditionComponent : Component
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{
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[DataField(required: true)]
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public HashSet<ProtoId<BodyPrototype>> Accepted = default!;
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[DataField]
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public bool Inverse;
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}
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