Delta-v/Resources/Textures/Shaders/camera_static.swsl

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void fragment() {
highp vec2 coords = FRAGCOORD.xy;
highp vec2 value = zRandom(coords * SCREEN_PIXEL_SIZE * sin(TIME * 0.01));
highp vec3 color = vec3(value.x);
COLOR = vec4(0.1 * color,1.0);
}