Delta-v/Content.Server/_DV/Feroxi/FeroxiDehydrateSystem.cs

49 lines
1.8 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Nutrition.Components;
namespace Content.Server._DV.Feroxi;
public sealed class FeroxiDehydrateSystem : EntitySystem
{
[Dependency] private readonly BodySystem _body = default!;
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<FeroxiDehydrateComponent, ThirstComponent>();
while (query.MoveNext(out var uid, out var feroxiDehydrate, out var thirst))
{
var currentThirst = thirst.CurrentThirst;
var shouldBeDehydrated = currentThirst <= feroxiDehydrate.DehydrationThreshold;
if (feroxiDehydrate.Dehydrated != shouldBeDehydrated)
{
UpdateDehydrationStatus((uid, feroxiDehydrate), shouldBeDehydrated);
}
}
}
/// <summary>
/// Checks and changes the lungs when meeting the threshold for a swap of metabolizer
/// </summary>
/// <param name="ent"></param>
/// <param name="shouldBeDehydrated"></param>
private void UpdateDehydrationStatus(Entity<FeroxiDehydrateComponent> ent, bool shouldBeDehydrated)
{
ent.Comp.Dehydrated = shouldBeDehydrated;
foreach (var entity in _body.GetBodyOrganEntityComps<LungComponent>(ent.Owner))
{
if (!TryComp<MetabolizerComponent>(entity, out var metabolizer) || metabolizer.MetabolizerTypes == null)
{
continue;
}
//Changing the metabolizer to the appropriate value based
var newMetabolizer = shouldBeDehydrated ? ent.Comp.DehydratedMetabolizer : ent.Comp.HydratedMetabolizer;
metabolizer.MetabolizerTypes!.Clear();
metabolizer.MetabolizerTypes.Add(newMetabolizer);
}
}
}