Delta-v/Content.Server/GameObjects/Components
DrSmugleaf ad3b7fe97d
Remove field: from DataField attributes (#3932)
2021-05-04 15:37:16 +02:00
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AI Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Access Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
ActionBlocking SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Atmos Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
BarSign Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Body Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Botany Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Buckle SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Cargo SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Chemistry Vapor no longer throws exception in space. 2021-05-04 13:37:36 +02:00
Command Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Construction Computer and machine parts are only created on map init now. 2021-04-04 20:36:44 +02:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Damage Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Destructible Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Disposal SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Doors Thrown Ids and PDAs unlock doors (#3856) 2021-04-18 18:03:31 +10:00
Engineering Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Explosion SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Fluids Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
GUI SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Gravity Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Headset Chairbender Chat (#3794) 2021-04-20 16:39:39 -07:00
Instruments Enable nullability in Content.Shared (#3626) 2021-03-15 21:55:49 +01:00
Interactable Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Items SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Janitorial Light replacer (#3701) 2021-04-08 22:28:06 +10:00
Kitchen Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
MachineLinking Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Markers Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Medical Refactor mind and ghost deletion code (#3680) 2021-03-31 14:17:22 -07:00
Metabolism Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Morgue SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Movement Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
NodeContainer SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Nutrition Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Observer Fix player sent to nullspace when ghost is deleted 2021-04-18 01:54:36 -07:00
PA SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
PDA SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Paper Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Pointing SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Portal Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Power SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Projectiles Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Pulling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Research Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Rotatable Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Singularity Named fixtures for banana peels (#3822) 2021-04-13 20:57:29 +10:00
Sound SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Stack Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
StationEvents SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Strap Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Suspicion Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Temperature Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Timing Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Add AdvertiseComponent and add it to vending machines (#3756) 2021-04-21 20:00:14 +10:00
Watercloset Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Weapon Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AdvertiseComponent.cs Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AnchorableComponent.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
AtmosPlaqueComponent.cs Fix tests (#3707) 2021-03-31 21:41:23 +02:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype 2021-04-04 20:51:26 +02:00
ConfigurationComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
CrayonComponent.cs Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
RandomPottedPlantComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteColorComponent.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
RandomSpriteStateComponent.cs Attempts to fix all physics bugs at once (#3610) 2021-03-26 12:51:26 +11:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WiresComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00