Delta-v/Content.Server/GameObjects/Components/Power
Acruid 00e01d51fd
SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
..
AME SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
ApcNetComponents Light replacer (#3701) 2021-04-08 22:28:06 +10:00
PowerNetComponents Fix tests (#3707) 2021-03-31 21:41:23 +02:00
BaseNetConnectorComponent.cs Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
BatteryComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PowerCellComponent.cs Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
PowerCellSlotComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
WireComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WirePlacerComponent.cs SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00