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AntagLoadProfileRuleCOmponent.cs
Re-enabling nukie species(except vox), added antag species blacklisting
2024-07-05 00:59:16 -07:00
DeathMatchRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs
fix dragon spawn location and round end summary ( #31890 )
2024-09-09 13:22:41 -06:00
InactivityRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
NukeOpsShuttleComponent.cs
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
NukeopsRuleComponent.cs
Increase war ops evac time ( #33628 )
2024-12-12 21:10:20 -06:00
ParadoxCloneRuleComponent.cs
Add paradox clone to admin antag control ( #36105 )
2025-03-27 10:04:25 -07:00
RespawnDeadRuleComponent.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-02 23:28:38 -04:00
RespawnTrackerComponent.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-02 23:28:38 -04:00
RevolutionaryRuleComponent.cs
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
RoundstartStationVariationRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
RuleGridsComponent.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-03 20:04:19 -04:00
SandboxRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-01-30 21:52:35 -08:00
SubGamemodesComponent.cs
make thief a subgamemode ( #25740 )
2024-03-02 11:33:24 -05:00
SurvivorRuleComponent.cs
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
ThiefRuleComponent.cs
antag objective issuing refactor ( #28216 )
2024-05-25 16:14:48 -04:00
TraitorRuleComponent.cs
Split codewords into its own system ( #37928 )
2025-06-05 19:19:41 -04:00
ZombieRuleComponent.cs
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00