Delta-v/Content.Shared/Weapons/Ranged
Plykiya 6c1d1057d5
Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
..
Components Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-13 21:53:47 -07:00
Events Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-13 21:53:47 -07:00
Systems Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
HitscanPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
IShootable.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00