Delta-v/Content.Shared/Chemistry/Components
SlamBamActionman 4626904fa8
[#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

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Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-31 19:46:19 +01:00
..
SolutionManager Fix 'Hypopen shouldn't display solution examine text' (#26453) 2024-03-31 15:59:36 +11:00
DrainableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
DumpableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
FitsInDispenserComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
HyposprayComponent.cs Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) 2024-03-31 16:20:48 +11:00
InjectorComponent.cs Add ReagentWhitelist to Injector component and system (#28262) 2024-09-12 13:29:11 +03:00
MixableSolutionComponent.cs You can bless more containers with a bible (#26526) 2024-04-20 16:16:55 +10:00
MovespeedModifierMetabolismComponent.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
PillComponent.cs Remove server-side sprite references from chem master (#15888) 2023-04-29 19:27:14 +10:00
ReactiveContainerComponent.cs [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079) 2024-10-31 19:46:19 +01:00
ReagentTankComponent.cs add fuel costs back to finishing welding (#27030) 2024-04-19 19:20:30 -04:00
RefillableSolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
RehydratableComponent.cs fishops nerf real (#25148) 2024-03-05 14:13:50 +11:00
ScoopableSolutionComponent.cs scoopable ash and foam, solution transfer prediction (#25832) 2024-04-01 17:27:39 +11:00
SmokeAffectedComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SmokeComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Solution.cs Add ReagentWhitelist to Injector component and system (#28262) 2024-09-12 13:29:11 +03:00
SolutionComponent.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SolutionContainerMixerComponent.cs Electrolysis and Centrifuge (#22517) 2023-12-15 02:52:46 -07:00
SolutionContainerVisualsComponent.cs Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865) 2024-08-02 17:18:59 +10:00
SolutionScannerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionSpikerComponent.cs predict egg cracking + refactor (#25028) 2024-02-08 17:24:24 +11:00
SolutionTransferComponent.cs tweak(SolutionTransfer): Raise default max transfer amount. (#29969) 2024-08-06 00:59:51 +02:00