- Fix the free node check considering the whole tile and not the poly.
- Clear maps on direction resets.
- More robust arrival checks for pathfinding nodes.
(cherry picked from commit
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| Commands | ||
| Components | ||
| Events | ||
| HTN | ||
| Pathfinding | ||
| Queries | ||
| Systems | ||
| UI | ||
| NPCBlackboard.cs | ||
| NPCBlackboardSerializer.cs | ||