- Fix the free node check considering the whole tile and not the poly.
- Clear maps on direction resets.
- More robust arrival checks for pathfinding nodes.
(cherry picked from commit
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|---|---|---|
| .. | ||
| NPCCombatSystem.Melee.cs | ||
| NPCCombatSystem.Ranged.cs | ||
| NPCCombatSystem.cs | ||
| NPCJukeSystem.cs | ||
| NPCPerceptionSystem.RecentlyInjected.cs | ||
| NPCPerceptionSystem.cs | ||
| NPCRetaliationSystem.cs | ||
| NPCSteeringSystem.Context.cs | ||
| NPCSteeringSystem.Obstacles.cs | ||
| NPCSteeringSystem.cs | ||
| NPCSystem.Blackboard.cs | ||
| NPCSystem.cs | ||
| NPCUtilitySystem.cs | ||