Delta-v/Content.Server/Atmos
Flipp Syder b1584793bf
Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00
..
Commands Salvage (#5686) 2021-12-23 13:14:01 +01:00
Components get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
EntitySystems Use ByRefEvent attribute in content. (#5918) 2021-12-27 18:50:43 +01:00
Monitor Adds fire/air alarms (#5018) 2022-01-02 15:56:24 +11:00
Piping Adds fire/air alarms (#5018) 2022-01-02 15:56:24 +11:00
Reactions Minor spill refactors (#5569) 2021-12-05 14:18:30 +11:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity 2021-12-23 01:22:07 +01:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Misc Atmos Improvements (#5613) 2021-11-30 11:42:48 +01:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00