..
AI
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
AME
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Access
Make held entity nullable ( #5923 )
2021-12-30 19:27:15 -07:00
Act
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Actions
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Administration
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Advertise
Fix more errors
2021-12-06 00:52:58 +01:00
Advertisements
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Afk
Add AFK tracking system.
2021-07-22 23:20:57 +02:00
Alert
Goes in-game now
2021-12-06 15:34:46 +01:00
Animals
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
Announcements
Announcements play the general announcement sound unless specifically inhibited ( #5460 )
2021-11-22 15:34:48 -07:00
Arcade
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Armor
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
Atmos
Adds fire/air alarms ( #5018 )
2022-01-02 15:56:24 +11:00
Audio
whoops
2021-09-29 17:34:34 -07:00
BarSign
Refactored barsign ( #5929 )
2022-01-01 17:45:52 +01:00
Body
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Botany
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Bql
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Buckle
Reduce MaxBuckleDistance ( #5938 )
2021-12-29 23:14:21 +11:00
CPUJob /JobQueues
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cabinet
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Cargo
Move Access & AccessReader to shared. ( #5798 )
2021-12-25 20:07:28 -08:00
CharacterAppearance
nukes more resolves
2021-12-08 19:39:03 +01:00
CharacterInfo
ECS characterinfo ( #5669 )
2021-12-11 16:12:55 -07:00
Chat
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Chemistry
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Cleanable
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Climbing
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Cloning
Probably fix cloning ( #5953 )
2021-12-29 19:36:43 -08:00
Clothing
fixes stripping of stunned/dead people
2021-12-31 10:41:08 +01:00
CombatMode
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Commands
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Communications
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Computer
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Configurable
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Connection
Soft player cap that lets in only admins. ( #5227 )
2021-11-09 10:44:39 +01:00
Construction
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Containers
nukes more resolves
2021-12-08 19:39:03 +01:00
Conveyor
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Cooldown
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Coordinates /Helpers
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Crayon
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Cuffs
Fix entityUid nullability for handcuffs and morgues ( #5757 )
2021-12-12 18:53:02 +01:00
Damage
Lighters ( #5836 )
2021-12-21 18:20:32 +01:00
Database
Cache the last 3 rounds of admin logs in memory
2021-12-25 02:07:12 +01:00
Decals
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
2021-12-07 17:48:49 +01:00
Destructible
Adds posters (for mapping) ( #5812 )
2021-12-29 20:24:51 +11:00
DeviceNetwork
Suit sensor and crew monitoring ( #5521 )
2021-12-29 16:19:00 +11:00
Dice
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Disposal
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
DoAfter
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Doors
Adds fire/air alarms ( #5018 )
2022-01-02 15:56:24 +11:00
EUI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Electrocution
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Engineering
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
EntityList
Goes in-game now
2021-12-06 15:34:46 +01:00
Entry
Configure ACZ correctly with new engine API.
2021-12-29 20:28:17 +01:00
Examine
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Explosion
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Extinguisher
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Flash
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Fluids
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Foldable
Rollerbeds ( #5681 )
2021-12-29 15:57:20 +11:00
Friction
Increase MoverController performance ( #4448 )
2021-08-15 14:03:08 +10:00
GameTicking
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Ghost
Reregister ghost role when player ghosts while alive ( #5956 )
2022-01-01 17:48:45 +01:00
Gravity
ECSatize CameraRecoilSystem ( #5448 )
2021-12-27 17:50:12 +11:00
Guardian
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Hands
Prevent equipping HandVirtualItems ( #5982 )
2022-01-02 00:20:32 +11:00
Headset
Revert "fixes a bunch of warnings"
2021-12-20 15:20:27 +01:00
Holiday
Raise HolidaysRefreshedEvent when holidays are disabled.
2021-09-29 12:57:37 +02:00
IP
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Info
Add ShowRules commmand ( #5908 )
2021-12-29 18:31:18 +11:00
Instruments
Allow admins to change instrument values with VV.
2021-12-25 02:03:31 +01:00
Interaction
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Inventory
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
IoC
Add ShowRules commmand ( #5908 )
2021-12-29 18:31:18 +11:00
Jittering
Adds jittering. ( #4809 )
2021-10-09 17:30:04 +02:00
Jobs
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Kitchen
Fixed issue with beaker not displaying liquid content after grind ( #5960 )
2021-12-30 19:12:37 -07:00
Kudzu
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
Labels /Label
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Lathe
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Light
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Lock
Move Access & AccessReader to shared. ( #5798 )
2021-12-25 20:07:28 -08:00
MachineLinking
Goes in-game now
2021-12-06 15:34:46 +01:00
Maps
Conditional map support ( #5868 )
2021-12-23 19:38:14 +01:00
Materials
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Medical
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Mind
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Mining /Components
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
MoMMI
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
MobState /States
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Module
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Morgue
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Movement
nukes more resolves
2021-12-08 19:39:03 +01:00
NodeContainer
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Nuke
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Nutrition
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Objectives
Rebalance traitor objective difficulty ( #5988 )
2022-01-01 23:46:00 +01:00
PAI
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
PDA
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Paper
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
ParticleAccelerator
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Physics /Controllers
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Pinpointer
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Plants
ECS secret stash and toilet ( #5685 )
2021-12-21 21:07:17 +11:00
Players
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
PneumaticCannon
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Pointing
ECS visibility ( #5769 )
2021-12-29 05:12:28 +11:00
Popups
Fix more errors
2021-12-06 00:52:58 +01:00
Power
Make held entity nullable ( #5923 )
2021-12-30 19:27:15 -07:00
PowerCell
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Preferences /Managers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Projectiles
ECSatize CameraRecoilSystem ( #5448 )
2021-12-27 17:50:12 +11:00
Pulling
Fix more errors
2021-12-06 00:52:58 +01:00
RCD
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Radiation
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Radio
Revert "fixes a bunch of warnings"
2021-12-20 15:20:27 +01:00
Recycling
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Repairable
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Research
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Roles
VV attributes for Job and Role.
2021-12-14 00:22:43 +01:00
Rotatable
Rotatable: Allow specifying the rotation increment on the component ( #5948 )
2021-12-30 19:20:22 -07:00
RoundEnd
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Salvage
Salvage ( #5686 )
2021-12-23 13:14:01 +01:00
Sandbox
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Security
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Shuttles
Light Cigars when interacting with hot stuff ( #5879 )
2021-12-24 22:59:14 +11:00
Singularity
Move Access & AccessReader to shared. ( #5798 )
2021-12-25 20:07:28 -08:00
Slippery
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Solar
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
Sound
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Spawners
Adds posters (for mapping) ( #5812 )
2021-12-29 20:24:51 +11:00
Speech
Mouse Accent Fix ( #5876 )
2021-12-23 14:30:33 +01:00
Sprite /Components
Inline UID
2021-12-03 15:53:09 +01:00
Stack
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Standing
Fix mobs not dropping items when falling down. ( #5771 )
2021-12-13 12:47:52 -08:00
Station
Station management commands ( #5553 )
2021-11-26 23:43:43 -07:00
StationEvents
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Storage
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Strip
fix stripping ( #5983 )
2022-01-01 18:03:29 +01:00
Stunnable
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
SubFloor
Adds T-ray Scanners ( #5420 )
2021-12-14 18:46:47 +11:00
Suspicion
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Tabletop
Add some more prototype serializers ( #5934 )
2021-12-30 00:48:18 +11:00
Temperature
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Throwing
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Tiles
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Toilet
ECS secret stash and toilet ( #5685 )
2021-12-21 21:07:17 +11:00
Tools
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Traitor
Makes the uplink purchase sound much quieter ( #5989 )
2022-01-01 19:00:01 -07:00
TraitorDeathMatch /Components
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
UserInterface
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Utility /Commands
Fix openahelp and quit command perms ( #5763 )
2021-12-12 22:45:49 -07:00
VendingMachines
Move Access & AccessReader to shared. ( #5798 )
2021-12-25 20:07:28 -08:00
Verbs
Add context menu to AdminMenu PlayerTab entries ( #5904 )
2021-12-30 14:11:30 -08:00
Visible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Voting
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Warps
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Weapon
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Wieldable
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
Window
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
WireHacking
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
2021-12-30 22:56:10 +01:00
AssemblyInfo.cs
Fix exception in ReagentPrototype caused by IMetabolizable ( #451 )
2019-11-23 21:55:31 +01:00
Content.Server.csproj
Update to .NET 6 and C# 10 ( #5233 )
2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00