Delta-v/Content.Server/GameObjects/Components/Interactable
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
ExpendableLightComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
HandheldLightComponent.cs Fixed flashlights staying enabled after taking the battery out of them (#2158) 2020-10-04 18:10:33 +02:00
MultitoolComponent.cs Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
TilePryingComponent.cs Disables Tile Prying Can't reach msg (#2030) 2020-09-06 19:08:04 +02:00
ToolCommands.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
ToolComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
WelderComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00