Files
Delta-v/Content.Server/_Goobstation/Devil/DevilSystem.Handshake.cs
T
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00

120 lines
4.5 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.CheatDeath;
using Content.Shared._Goobstation.Devil;
using Content.Shared._Goobstation.Devil.Condemned;
using Content.Shared.Mobs.Components;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
namespace Content.Server._Goobstation.Devil;
public sealed partial class DevilSystem
{
private void InitializeHandshakeSystem()
{
SubscribeLocalEvent<DevilComponent, GetVerbsEvent<InnateVerb>>(OnGetVerbs);
SubscribeLocalEvent<PendingHandshakeComponent, GetVerbsEvent<InnateVerb>>(OnGetVerbsPending);
}
private void OnGetVerbs(EntityUid uid, DevilComponent comp, GetVerbsEvent<InnateVerb> args)
{
// Can't shake your own hand, and you can't shake from a distance
if (!args.CanAccess
|| !args.CanInteract
|| _state.IsIncapacitated(args.Target)
|| !HasComp<MobStateComponent>(args.Target)
|| HasComp<CondemnedComponent>(args.Target)
|| args.Target == args.User
|| _hands.GetHandCount(uid) == 0 // Delta V - Nubody Replacement, just count hands
|| _hands.GetHandCount(args.Target) == 0 // Delta V - Nubody Replacement, just count hands
|| !_contract.IsUserValid(args.Target, out _))
return;
InnateVerb handshakeVerb = new()
{
Act = () => OfferHandshake(args.User, args.Target),
Text = Loc.GetString("hand-shake-prompt-verb", ("target", args.Target)),
Icon = new SpriteSpecifier.Rsi(new("_Goobstation/Actions/devil.rsi"), "summon-contract"),
Priority = 1 // Higher priority than default verbs
};
args.Verbs.Add(handshakeVerb);
}
private void OnGetVerbsPending(EntityUid uid, PendingHandshakeComponent comp, GetVerbsEvent<InnateVerb> args)
{
if (!args.CanAccess
|| !args.CanInteract
|| _state.IsIncapacitated(args.Target)
|| !HasComp<MobStateComponent>(args.Target)
|| args.Target != comp.Offerer)
return;
InnateVerb handshakeVerb = new()
{
Act = () => HandleHandshake(args.Target, args.User),
Text = Loc.GetString("hand-shake-accept-verb", ("target", args.Target)),
Icon = new SpriteSpecifier.Rsi(new("_Goobstation/Actions/devil.rsi"), "summon-contract"),
Priority = 1 // Higher priority than default verbs
};
args.Verbs.Add(handshakeVerb);
}
private void OfferHandshake(EntityUid user, EntityUid target)
{
if (HasComp<DevilComponent>(target)
|| HasComp<PendingHandshakeComponent>(target)
|| !_contract.IsUserValid(target, out _))
return;
var pending = AddComp<PendingHandshakeComponent>(target);
pending.Offerer = user;
pending.ExpiryTime = _timing.CurTime + TimeSpan.FromSeconds(15);
// Notify target
var popupMessage = Loc.GetString("handshake-offer-popup", ("user", user));
_popup.PopupEntity(popupMessage, target, target);
// Notify self
var selfPopup = Loc.GetString("handshake-offer-popup-self", ("target", target));
_popup.PopupEntity(selfPopup, user, user);
}
private void HandleHandshake(EntityUid user, EntityUid target)
{
if (!_contract.TryTransferSouls(user, target, 1))
{
var handshakeFail = Loc.GetString("handshake-fail", ("user", user));
_popup.PopupEntity(handshakeFail, user, user);
return;
}
var handshakeSucess = Loc.GetString("handshake-success", ("user", user));
_popup.PopupEntity(handshakeSucess, target, target);
_rejuvenate.PerformRejuvenate(target);
var cheatdeath = EnsureComp<CheatDeathComponent>(target);
cheatdeath.ReviveAmount = 1;
_contract.AddRandomNegativeClause(target);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PendingHandshakeComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.ExpiryTime > _timing.CurTime)
continue;
RemCompDeferred(uid, comp);
}
}
}