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* fixed vox tail marking and suitslot layer order * explained marking * now it's hideable * Revert "now it's hideable" This reverts commit ab799b088739b3d986a5158f51b44f9c770e6e3e. * re-order one more time for correct parity with the previous system
42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using Content.Shared.Humanoid.Markings;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Humanoid
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers : byte
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{
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Special, // for the cat ears
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Tail,
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TailOverlay, // markings that go ontop of tails
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Hair,
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FacialHair,
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UndergarmentTop,
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UndergarmentBottom,
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Chest,
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Head,
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Snout,
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SnoutCover, // things layered over snouts (i.e. noses)
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HeadSide, // side parts (i.e., frills)
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HeadTop, // top parts (i.e., ears)
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NeckFluff, // TheDen - Ovinia, for fluff on necks
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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Overlay,
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Handcuffs,
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StencilMask,
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Ensnare,
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Fire,
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LArmExtension, // Frontier: a species-specific extension layer, e.g. for harpy wings
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RArmExtension, // Frontier: a species-specific extension layer, e.g. for harpy wings
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}
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}
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