Delta-v/Content.Server/GameTicking/Rules
No Elka 9cb68c46e3
Make secret take total player amount into account, lower the required amount of players ready (#4246)
* Change stuff

* Change prototypes

* Fix stuff

* Add // DeltaV

* _player
2025-08-21 08:53:49 +00:00
..
Components Lower warops minimum nukies to 3 (#4169) 2025-08-21 08:04:19 +00:00
VariationPass upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs Relocate SetOutfit method to ServerClothingSystem and LEC setoutfit command. (#38391) 2025-08-07 19:30:19 +02:00
DragonRuleSystem.cs Dragon Direction Briefing Fixed (#37181) 2025-05-18 17:13:37 +01:00
GameRuleSystem.Utility.cs Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
GameRuleSystem.cs Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs Merge pull request #3787 from deltanedas/upstream-ops 2025-05-21 20:14:43 +01:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-04-06 20:41:20 +01:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs MindRemoveRole refactor (#34880) 2025-05-18 18:11:29 +01:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs Make secret take total player amount into account, lower the required amount of players ready (#4246) 2025-08-21 08:53:49 +00:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SurvivorRuleSystem.cs Extracts magic strings from Tag calls (#36305) 2025-04-06 21:35:59 +01:00
ThiefRuleSystem.cs make thief a rp antag (#3591) 2025-05-01 17:57:38 +01:00
TraitorRuleSystem.cs Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
ZombieRuleSystem.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00