Delta-v/Content.Server/GameTicking
No Elka 9cb68c46e3
Make secret take total player amount into account, lower the required amount of players ready (#4246)
* Change stuff

* Change prototypes

* Fix stuff

* Add // DeltaV

* _player
2025-08-21 08:53:49 +00:00
..
Commands Command resolves and LEC conversions batch 4 (#38382) 2025-08-07 19:30:32 +02:00
Events Metagame improvements to antag-before-job selection system (#35830) 2025-03-23 15:56:45 +00:00
Presets Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Prototypes Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Rules Make secret take total player amount into account, lower the required amount of players ready (#4246) 2025-08-21 08:53:49 +00:00
GameTicker.CVars.cs Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
GameTicker.GamePreset.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicker.GameRule.cs upstream merge (#1636) 2024-08-18 17:21:07 +00:00
GameTicker.Lobby.cs Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222) 2024-12-07 16:20:37 +00:00
GameTicker.LobbyBackground.cs WebP lobby images (#25184) 2024-02-18 23:32:45 +01:00
GameTicker.Player.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicker.Replays.cs Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
GameTicker.RoundFlow.cs Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
GameTicker.Spawning.cs Cleanup all instances of `IMapManager.GetMapEntityId` (#37814) 2025-08-05 16:31:56 +02:00
GameTicker.StatusShell.cs Add a CCVar to allow from hiding admins in the reported player count. (#34406) 2025-01-28 04:31:24 +00:00
GameTicker.cs Move random species selection earlier in player spawning logic (#37258) 2025-05-18 16:57:26 +01:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00