| .. |
|
Commands
|
Command resolves and LEC conversions batch 4 (#38382)
|
2025-08-07 19:30:32 +02:00 |
|
Events
|
Metagame improvements to antag-before-job selection system (#35830)
|
2025-03-23 15:56:45 +00:00 |
|
Presets
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-23 15:57:26 +00:00 |
|
Prototypes
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-23 15:57:26 +00:00 |
|
Rules
|
Make secret take total player amount into account, lower the required amount of players ready (#4246)
|
2025-08-21 08:53:49 +00:00 |
|
GameTicker.CVars.cs
|
Fix RA0032 (#32514)
|
2024-10-02 12:08:12 +01:00 |
|
GameTicker.GamePreset.cs
|
upstream merge 27/04/2025 (#3596)
|
2025-05-06 19:35:03 -04:00 |
|
GameTicker.GameRule.cs
|
upstream merge (#1636)
|
2024-08-18 17:21:07 +00:00 |
|
GameTicker.Lobby.cs
|
Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222)
|
2024-12-07 16:20:37 +00:00 |
|
GameTicker.LobbyBackground.cs
|
WebP lobby images (#25184)
|
2024-02-18 23:32:45 +01:00 |
|
GameTicker.Player.cs
|
upstream merge 27/04/2025 (#3596)
|
2025-05-06 19:35:03 -04:00 |
|
GameTicker.Replays.cs
|
Fix RA0032 (#32514)
|
2024-10-02 12:08:12 +01:00 |
|
GameTicker.RoundFlow.cs
|
Cleanup remaining `IMapManager.MapExists` uses (#37851)
|
2025-08-05 17:10:34 +02:00 |
|
GameTicker.Spawning.cs
|
Cleanup all instances of `IMapManager.GetMapEntityId` (#37814)
|
2025-08-05 16:31:56 +02:00 |
|
GameTicker.StatusShell.cs
|
Add a CCVar to allow from hiding admins in the reported player count. (#34406)
|
2025-01-28 04:31:24 +00:00 |
|
GameTicker.cs
|
Move random species selection earlier in player spawning logic (#37258)
|
2025-05-18 16:57:26 +01:00 |
|
ManifestEntry.cs
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |