..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-18 13:59:01 +02:00
Access
Fix door access in mapping mode ( #30030 )
2024-07-26 00:32:25 +00:00
ActionBlocker
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
Actions
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Administration
Fix baby jail ( #29896 )
2024-08-09 17:39:18 +01:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-06-01 17:17:36 +02:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
suit storage whitelist code ( #29332 )
2024-07-25 01:53:05 +02:00
Atmos
Revert low pressure nerf ( #1538 )
2024-07-25 10:27:44 -05:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-17 14:51:52 +01:00
Body
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Improve buckling's interactions with standing state ( #29741 )
2024-08-09 17:32:07 +01:00
Burial
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
CCVar
Fix baby jail ( #29896 )
2024-08-09 17:39:18 +01:00
Cabinet
plutonium core steal objective ( #26786 )
2024-07-25 01:54:51 +02:00
Camera
Allow `zoom` command to modify an eye's PVS range ( #29245 )
2024-08-09 17:26:40 +01:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Cargo bounty corrections ( #28255 )
2024-06-01 17:17:29 +02:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Improved RCDs ( #22799 )
2024-04-07 14:19:42 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Fix typing indicators! ( #29492 )
2024-08-09 17:38:28 +01:00
Chemistry
Custom solution transfer volume popup and item status panel fix ( #29852 )
2024-08-09 17:38:28 +01:00
Climbing
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Fix armor speed examine giving you every single decimal place ( #29597 )
2024-07-25 01:55:28 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Let Pacifists Use Certain Guns(Foam Weapons) ( #29835 )
2024-08-09 17:38:03 +01:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Machine-code cleanup ( #28489 )
2024-07-25 01:11:54 +02:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
Add "Subpoenaed" status for SecHud and Criminal Records Computer ( #1405 )
2024-07-01 21:50:51 +00:00
Cuffs
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Damage
Fix the ability to shoot out of crates ( #28961 )
2024-08-09 17:39:19 +01:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-06-01 17:19:24 +02:00
Decals
Content changes for engine delta-state PR ( #28134 )
2024-06-01 16:55:53 +02:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Syndicate Synthesis Specialist Midround Antag ( #1530 )
2024-08-04 02:19:24 +02:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
Rejig device link sink & source startup & shutdown ( #29035 )
2024-07-25 00:34:26 +02:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
DoAfter
You can now pry multiple tiles at once ( #29231 )
2024-07-25 00:38:07 +02:00
Doors
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-07-25 01:40:06 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emag
Split Emag in half ( #1426 )
2024-07-09 12:47:18 +02:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Ghosts can now always see examine details ( #29404 )
2024-07-25 01:45:23 +02:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Revert "Cleanup ExecutionSystem ( #24382 )"
2024-03-07 00:51:07 +01:00
Explosion
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Eye
Fix const data field in BlindableComponent ( #27919 )
2024-05-18 13:52:28 +02:00
Fax
Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens ( #28972 )
2024-08-09 17:38:28 +01:00
FixedPoint
Fix FixedPoint2.Abs multiplying the value by 100 ( #28378 )
2024-06-01 17:19:34 +02:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Replace BlockSolutionAccessComponent with an attempt event ( #26988 )
2024-07-25 00:39:35 +02:00
Foldable
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Follower
Fix non-ghosts and admins counting toward most followed ( #28120 )
2024-06-01 16:53:44 +02:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-23 23:55:48 +01:00
Frontier /Storage
Add magnet pickup system from Frontier ( #949 )
2024-03-17 14:38:11 +01:00
GameTicking
Move GameTicker.RoundDuration to Shared ( #29425 )
2024-07-25 01:53:34 +02:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Geras
Geras bug fixes ( #27308 )
2024-05-07 04:31:49 +02:00
Ghost
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Fix magboots not needing a grid to work ( #29034 )
2024-07-25 00:14:14 +02:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-18 13:51:30 +02:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Fixed the guidebook listing every single rule ( #28680 )
2024-07-13 04:21:06 +02:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Improve throwing precision ( #29726 )
2024-08-09 17:35:24 +01:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-18 13:36:03 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Randomizes more humanoid appearances ( #27997 )
2024-06-01 18:00:15 +02:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
return empty string for invalid identity ( #29274 )
2024-07-25 00:38:52 +02:00
Implants
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Info
Fixes client having authority over rules popup cvars ( #28655 )
2024-07-13 04:21:16 +02:00
Input
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Interaction
Add InteractUsing admin logs. ( #29514 )
2024-07-25 01:51:01 +02:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Fix wielding while pulling ( #29781 )
2024-08-09 17:32:04 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Add Slowdown to Dragging Items that Slow when Held ( #29364 )
2024-08-09 17:18:59 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-04-07 14:11:40 +02:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Lathe
Machine-code cleanup ( #28489 )
2024-07-25 01:11:54 +02:00
Light
Makes flares quieter ( #27521 )
2024-05-07 03:59:58 +02:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
add 👷 JobCondition system for reagents ( #29023 )
2024-07-05 20:37:55 +02:00
Lock
Fix borg's popup spam ( #29861 )
2024-08-09 17:38:27 +01:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
Fixes magic mirror interactions ( #29491 )
2024-07-25 01:50:46 +02:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Revert "Nyano port of digging ( #400 )" ( #1452 )
2024-07-01 21:57:16 +00:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Fix material storage going BRRT ( #29167 )
2024-07-25 00:29:46 +02:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Medical
Add defib event, add fields to be able to disable crit defib and do after movement ( #28174 )
2024-06-01 16:55:16 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-03-07 00:59:34 +01:00
Mind
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Fixes objects changing physics behavior after being pulled ( #29694 )
2024-08-09 17:27:14 +01:00
NPC
Add ability to add additional friendly and hostile factions in prototypes ( #29636 )
2024-08-09 17:22:38 +01:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
NameModifier
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Ninja
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
Nutrition
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Nyanotrasen
Add ability to add additional friendly and hostile factions in prototypes ( #29636 )
2024-08-09 17:22:38 +01:00
Objectives
make objectives use entityCategory ( #28269 )
2024-06-06 22:04:13 +02:00
Overlays
Small code cleanup to health bar ( #28554 )
2024-06-08 19:59:29 +02:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Fix documentation typo ( #29209 )
2024-07-25 00:34:42 +02:00
Parallax
biome flexibility changes ( #28017 )
2024-05-18 14:00:10 +02:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Pinpointer
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Placeable
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-21 21:52:18 +02:00
Players
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
Predict ActivatableUIRequiresPower ( #28405 )
2024-06-01 17:38:43 +02:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Make accentless cost 2 points ( #29603 )
2024-07-25 01:57:42 +02:00
Procedural
VGRoid support ( #27659 )
2024-08-09 17:27:13 +01:00
Projectiles
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-07-25 01:40:06 +02:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Intercom buffs and fixes ( #29580 )
2024-08-09 17:33:56 +01:00
Random
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-08 20:24:12 +02:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Add prediction for Tech Disks, cleanup ( #29061 )
2024-07-25 00:34:28 +02:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Roles
Senior ID cards get a custom job name: Attempt 3 ( #1425 )
2024-08-06 23:20:49 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Salvage
VGRoid support ( #27659 )
2024-08-09 17:27:13 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Add "Subpoenaed" status for SecHud and Criminal Records Computer ( #1405 )
2024-07-01 21:50:51 +00:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Shuttles
VGRoid support ( #27659 )
2024-08-09 17:27:13 +01:00
Silicons
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Singularity
ContainmentFieldComponent's garbage destruction can now be disabled ( #29376 )
2024-07-25 01:44:32 +02:00
Slippery
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
2024-05-18 13:57:03 +02:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Network BaseEmitSoundComponent ( #29400 )
2024-07-25 01:45:19 +02:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Spreader
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
Standing
Improve buckling's interactions with standing state ( #29741 )
2024-08-09 17:32:07 +01:00
Station
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-05-07 03:44:43 +02:00
StepTrigger
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
VGRoid support ( #27659 )
2024-08-09 17:27:13 +01:00
Store
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-06-01 17:41:55 +02:00
Strip
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Stunnable
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
SubFloor
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Teleportation
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-08 20:16:59 +02:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Improve throwing precision ( #29726 )
2024-08-09 17:35:24 +01:00
Tiles
metal foam grenades ( #29428 )
2024-08-09 17:34:17 +01:00
Timing
Make UseDelay SetLength do EnsureComp ( #27601 )
2024-05-07 04:18:40 +02:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Fix prying speed & log ( #29210 )
2024-07-25 00:38:12 +02:00
Traits
Fix unlimited MaxTraitPoints for traits ( #29600 )
2024-07-25 01:55:34 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-04-07 14:10:23 +02:00
Verbs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
Allow attack while pulling ( #29703 )
2024-08-09 17:38:46 +01:00
Weather
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Gets rid of obsolete EntityWhitelist.IsValid() function ( #28565 )
2024-06-08 20:03:28 +02:00
Wieldable
Fix guns appearing to cycle bolt when wielded ( #28756 )
2024-07-05 20:27:51 +02:00
Wires
Intercom buffs and fixes ( #29580 )
2024-08-09 17:33:56 +01:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 23:46:34 +02:00
Zombies
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Content.Shared.csproj
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
2024-05-07 22:52:49 +02:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00