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Access
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Remove unused imports (#1431)
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2020-07-19 17:06:51 -07:00 |
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Actor
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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Atmos
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Fix gas analyzer returning pressure instead of temperature.
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2020-08-09 15:21:23 +02:00 |
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Buckle
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0 days without buckle breaking (#1366)
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2020-07-17 10:43:10 +02:00 |
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Cargo
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Fix OpenCentered by setting size before position (#1604)
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2020-08-06 18:06:24 -07:00 |
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Chemistry
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Chem Master & Dispenser Power Fixes (#1622)
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2020-08-10 16:30:56 +02:00 |
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Clothing
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Add changing the amount of hands on the GUI depending on your body parts (#1406)
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2020-07-25 15:11:16 +02:00 |
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Command
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Fix compiler warnings
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2020-05-28 17:44:51 +02:00 |
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Construction
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Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
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2020-08-01 17:37:12 +02:00 |
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Conveyor
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Disposal
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Add disposal-charging state to disposal rsi (#1649)
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2020-08-11 17:52:37 +02:00 |
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Doors
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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Gravity
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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HUD/Inventory
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Show if items can be placed in a slot when hovering (#1480)
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2020-07-26 14:25:38 +02:00 |
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IconSmoothing
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Remove TableParts, fix SmoothTile destruction bug (#918)
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2020-05-17 16:04:44 +02:00 |
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Instruments
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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Interactable
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Refactor a bunch of stuff.
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2020-05-19 14:17:48 +02:00 |
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Items
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Kitchen
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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Markers
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MedicalScanner
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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Mobs
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Fixes recoil and adjusts values (#1573)
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2020-08-09 20:56:02 +02:00 |
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Movement
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Add slipping prediction (#1440)
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2020-07-23 01:40:31 +02:00 |
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Nutrition
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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Observer
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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PDA
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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Paper
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Paper and pen (#582)
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2020-02-12 00:01:05 +01:00 |
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Pointing
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Add pointing (#1435)
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2020-07-24 14:51:18 +02:00 |
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Power
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Fix OpenCentered by setting size before position (#1604)
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2020-08-06 18:06:24 -07:00 |
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Projectiles
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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Recycling
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Research
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Adds working communications console that ends the round
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2020-04-09 00:28:56 +02:00 |
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Sound
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Storage
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Add changing the amount of hands on the GUI depending on your body parts (#1406)
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2020-07-25 15:11:16 +02:00 |
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Strap
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0 days without buckle breaking (#1366)
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2020-07-17 10:43:10 +02:00 |
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Trigger
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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VendingMachines
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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Weapons
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Ranged weapon firing does not depend on DefaultGrid anymore.
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2020-08-11 16:44:15 -07:00 |
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Wires
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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AnimationsTestComponent.cs
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Property animations test component. (#340)
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2019-09-18 22:14:21 +02:00 |
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ClickableComponent.cs
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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ComputerVisualizer.cs
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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DamageableComponent.cs
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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DoAfterComponent.cs
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do_after (#1616)
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2020-08-08 18:16:13 +02:00 |
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EmergencyLightComponent.cs
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TG locker sprites & prototypes.
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2020-05-22 15:45:46 +02:00 |
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HandheldLightComponent.cs
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Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
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2020-02-09 02:28:47 -08:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Some YAML cleanup (#840)
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2020-04-22 17:50:55 +02:00 |
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LowWallComponent.cs
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Fix LowWallOverlay ID reference.
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2020-04-24 02:12:29 +02:00 |
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MagicMirrorBoundUserInterface.cs
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fixing lobby (#1297)
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2020-07-07 21:04:27 +02:00 |
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PlaceableSurfaceComponent.cs
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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RadiatingLightComponent.cs
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Add a lantern and a radiating light component (#1571)
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2020-08-09 21:57:42 +02:00 |
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ReinforcedWallComponent.cs
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Import proper reinforced wall sprites.
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2020-04-25 12:10:43 +02:00 |
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StackComponent.cs
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Move part of stack code to shared.
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2020-04-12 01:15:16 +02:00 |
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SubFloorHideComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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WindowComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |