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Access
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Access refactor
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2020-06-03 11:46:59 +02:00 |
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Buckle
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Replace Houdini's magical piloting locker with buckle (#1336)
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2020-07-26 12:12:53 +02:00 |
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Cargo
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Chemistry
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Chem Master & Dispenser Power Fixes (#1622)
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2020-08-10 16:30:56 +02:00 |
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Command
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Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
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2020-04-09 20:28:22 +02:00 |
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Conveyor
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Damage
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Revert "virtualize all net ids to reduce net traffic"
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2020-06-08 16:49:05 -04:00 |
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Disposal
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Add disposal-charging state to disposal rsi (#1649)
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2020-08-11 17:52:37 +02:00 |
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Doors
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Airlock Hacking: AutoClose & Safety (#1395)
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2020-07-17 10:51:43 +02:00 |
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Gravity
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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Instruments
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Revert "virtualize all net ids to reduce net traffic"
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2020-06-08 16:49:05 -04:00 |
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Interactable
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Revert "virtualize all net ids to reduce net traffic"
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2020-06-08 16:49:05 -04:00 |
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Inventory
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Show if items can be placed in a slot when hovering (#1480)
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2020-07-26 14:25:38 +02:00 |
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Items
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Add pulling (#1409)
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2020-07-27 00:54:32 +02:00 |
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Markers
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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Materials
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Medical
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Added medical scanner (#338)
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2019-09-18 20:24:55 +02:00 |
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Mobs
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Adds barotrauma (pressure damage) (#1605)
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2020-08-07 16:23:16 +02:00 |
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Movement
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IComponentManager API changes.
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2020-07-29 15:49:44 -07:00 |
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Nutrition
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WiP movement prediction.
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2020-06-24 02:21:20 +02:00 |
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Observer
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WiP movement prediction.
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2020-06-24 02:21:20 +02:00 |
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PDA
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Revert "virtualize all net ids to reduce net traffic"
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2020-06-08 16:49:05 -04:00 |
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Pointing
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Add pointing (#1435)
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2020-07-24 14:51:18 +02:00 |
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Power
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Power Rework (#863)
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2020-06-28 17:23:26 +02:00 |
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Projectiles
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Public API changes to IPhysBody and MoverController.
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2020-07-21 23:42:33 -07:00 |
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Recycling
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Research
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Sound
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Add two-way serialization in ExposeData for some of the components that are missing it (#1451)
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2020-07-23 01:46:09 +02:00 |
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Storage
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Secure lockers & locker welding.
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2020-05-25 13:58:56 +02:00 |
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Strap
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Replace Houdini's magical piloting locker with buckle (#1336)
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2020-07-26 12:12:53 +02:00 |
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Trigger
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Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
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2019-06-07 13:15:20 +02:00 |
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Utensil
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Adds eating with utensils (#1136)
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2020-06-19 15:20:59 +02:00 |
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VendingMachines
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Weapons
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Ranged weapon firing does not depend on DefaultGrid anymore.
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2020-08-11 16:44:15 -07:00 |
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SharedComputerComponent.cs
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Eris computer sprites, visualizer.
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2019-08-12 18:43:24 +02:00 |
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SharedDoAfterComponent.cs
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do_after (#1616)
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2020-08-08 18:16:13 +02:00 |
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SharedGasAnalyzerComponent.cs
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Adds Gas Analyzer (#1591)
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2020-08-08 18:24:41 +02:00 |
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SharedHandheldLightComponent.cs
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Revert "virtualize all net ids to reduce net traffic"
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2020-06-08 16:49:05 -04:00 |
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SharedMagicMirrorComponent.cs
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Hair style improvements:
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2020-01-15 14:28:46 +01:00 |
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SharedPaperComponent.cs
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Paper and pen (#582)
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2020-02-12 00:01:05 +01:00 |
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SharedPlaceableSurfaceComponent.cs
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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SharedStackComponent.cs
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Fix StackComponent not getting removed from containers when empty (#1645)
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2020-08-11 17:38:00 +02:00 |
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SharedWiresComponent.cs
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Wire hacking is now fancy.
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2020-05-27 15:24:07 +02:00 |