Files
Delta-v/Content.Shared/Body/Systems/BrainSystem.cs
T
2026-06-29 12:44:08 +02:00

60 lines
2.0 KiB
C#

using Content.Shared.Body.Components;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Pointing;
namespace Content.Shared.Body.Systems;
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, OrganGotInsertedEvent>((uid, _, args) => HandleMind(args.Target, uid));
SubscribeLocalEvent<BrainComponent, OrganGotRemovedEvent>((uid, _, args) => HandleMind(uid, args.Target));
SubscribeLocalEvent<BrainComponent, PointAttemptEvent>(OnPointAttempt);
SubscribeLocalEvent<BrainComponent, MakeBrainUnborgableEvent>(OnMakeUnborgable);
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
{
if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
return;
EnsureComp<MindContainerComponent>(newEntity);
EnsureComp<MindContainerComponent>(oldEntity);
var ghostOnMove = EnsureComp<GhostOnMoveComponent>(newEntity);
ghostOnMove.MustBeDead = HasComp<MobStateComponent>(newEntity); // Don't ghost living players out of their bodies.
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mindId, newEntity, mind: mind);
}
private void OnPointAttempt(Entity<BrainComponent> ent, ref PointAttemptEvent args)
{
args.Cancel();
}
// Delta V - Begin Unborgable
private void OnMakeUnborgable(Entity<BrainComponent> ent, ref MakeBrainUnborgableEvent args)
{
EnsureComp<MindContainerComponent>(ent);
}
// Delta V - End Unborgable
}
/// <summary>
/// Delta V - Unborgable Trait Applier
/// Raised on organ entity, when it is inserted into a body
/// </summary>
[ByRefEvent]
public readonly record struct MakeBrainUnborgableEvent();