..
Components
Re-enabling nukie species(except vox), added antag species blacklisting
2024-08-09 17:31:25 +01:00
VariationPass
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
AntagLoadProfileRuleSystem.cs
Re-enabling nukie species(except vox), added antag species blacklisting
2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-06 21:58:20 +02:00
GameRulePrototype.cs
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
GameRuleSystem.cs
Change return to continue in gamerulesystem ( #27656 )
2024-05-15 19:57:51 +02:00
GenericAntagRuleSystem.cs
antag objective issuing refactor ( #28216 )
2024-06-01 16:59:16 +02:00
InactivityTimeRestartRuleSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
KillCalloutRuleSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
LoadMapRuleSystem.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
MaxTimeRestartRuleSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
NukeopsRuleSystem.cs
Fix nukeops ending early if an operative dies at base ( #29642 )
2024-08-09 17:19:00 +01:00
RespawnRuleSystem.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-06 21:58:20 +02:00
RevolutionaryRuleSystem.cs
Revolutionaries can now cuff command instead of killing/exiling them ( #27627 )
2024-05-18 13:34:17 +02:00
RoundstartStationVariationRuleSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
RuleGridsSystem.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
SecretRuleSystem.cs
Fix gamerule display issues ( #28178 )
2024-06-01 17:00:04 +02:00
SubGamemodesSystem.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
ThiefRuleSystem.cs
antag objective issuing refactor ( #28216 )
2024-06-01 16:59:16 +02:00
TraitorRuleSystem.cs
antag objective issuing refactor ( #28216 )
2024-06-01 16:59:16 +02:00
ZombieRuleSystem.cs
fix initial infected icons and add a briefing to the character menu ( #29259 )
2024-07-25 00:39:38 +02:00