* Fix the ability to shoot out of crates * Makes it check what inventory the player is in * use IsEntityOrParentInContainer * Fix Issues Github had * gaahhh... Prevents lasers from being shot out of crates * gaahhh... Prevents lasers from being shot out of crates * Fix laser? * hmmm... this is better looking I think? * Uncook indentation * Rerun tests? |
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| .. | ||
| Components | ||
| Events | ||
| ForceSay | ||
| Prototypes | ||
| Systems | ||
| DamageModifierSet.cs | ||
| DamageSpecifier.cs | ||
| DamageSpecifierDictionarySerializer.cs | ||
| DamageVisualizerKeys.cs | ||