Delta-v/Content.Shared/Damage/Systems
Cojoke b735c84e1a Fix the ability to shoot out of crates (#28961)
* Fix the ability to shoot out of crates

* Makes it check what inventory the player is in

* use IsEntityOrParentInContainer

* Fix Issues Github had

* gaahhh... Prevents lasers from being shot out of crates

* gaahhh... Prevents lasers from being shot out of crates

* Fix laser?

* hmmm... this is better looking I think?

* Uncook indentation

* Rerun tests?
2024-08-09 17:39:19 +01:00
..
DamageContactsSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DamageExamineSystem.cs Added localization of groups and types: damage, metabolism (#27368) 2024-05-07 01:49:45 +02:00
DamageOnHighSpeedImpactSystem.cs Add some tests and fix some miscellaneous bugs (#22836) 2024-01-22 18:44:30 +01:00
DamageOnHoldingSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
DamageableSystem.cs Make it possible to hide full health bars below a total damage threshold (#28127) 2024-06-01 17:00:25 +02:00
PassiveDamageSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RequireProjectileTargetSystem.cs Fix the ability to shoot out of crates (#28961) 2024-08-09 17:39:19 +01:00
SharedGodmodeSystem.cs Fix godmode mispredicts (#18524) 2023-08-04 14:53:07 +10:00
SlowOnDamageSystem.cs Jetpacks (#9023) 2022-06-24 17:44:30 +10:00
StaminaSystem.Modifier.cs stimulants increase stamina (#18754) 2023-08-06 21:06:23 +10:00
StaminaSystem.cs Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00