Files
Delta-v/Content.Shared/Humanoid/HumanoidVisualLayers.cs
T
John c3c88952e0 fixed vox tail marking and suitslot layer order (#42808)
* fixed vox tail marking and suitslot layer order

* explained marking

* now it's hideable

* Revert "now it's hideable"

This reverts commit ab799b088739b3d986a5158f51b44f9c770e6e3e.

* re-order one more time for correct parity with the previous system
2026-06-29 12:43:48 +02:00

42 lines
1.0 KiB
C#

using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{
[Serializable, NetSerializable]
public enum HumanoidVisualLayers : byte
{
Special, // for the cat ears
Tail,
TailOverlay, // markings that go ontop of tails
Hair,
FacialHair,
UndergarmentTop,
UndergarmentBottom,
Chest,
Head,
Snout,
SnoutCover, // things layered over snouts (i.e. noses)
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
NeckFluff, // TheDen - Ovinia, for fluff on necks
Eyes,
RArm,
LArm,
RHand,
LHand,
RLeg,
LLeg,
RFoot,
LFoot,
Overlay,
Handcuffs,
StencilMask,
Ensnare,
Fire,
LArmExtension, // Frontier: a species-specific extension layer, e.g. for harpy wings
RArmExtension, // Frontier: a species-specific extension layer, e.g. for harpy wings
}
}