Delta-v/Content.Server/Movement
metalgearsloth 942801b117 Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-04-06 20:43:50 +01:00
..
Components Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
Systems Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
LockEyesCommand.cs Snap to nearest cardinal on traversal (#10869) 2022-08-29 15:59:19 +10:00
RotateEyesCommand.cs Snap to nearest cardinal on traversal (#10869) 2022-08-29 15:59:19 +10:00
StressTestMovementSystem.cs Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00