Delta-v/Content.Server/Movement/Systems
metalgearsloth 942801b117 Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-04-06 20:43:50 +01:00
..
BoundarySystem.cs Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
ContentEyeSystem.cs Fix eye zoom lerp (#19377) 2023-08-25 14:41:04 +10:00
FloorOcclusionSystem.cs Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
JetpackSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
LagCompensationSystem.cs Unify `Content`'s `EntitySystem` logging (#26216) 2024-03-23 23:51:39 +01:00
PullController.cs Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
SpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-21 10:19:51 +00:00
WaddleAnimationSystem.cs SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-08 20:15:12 +02:00