Delta-v/Content.Shared
Gavreau d81024d883
Psionic Refactor (#4788)
* Refactoring

* Last PR

* forgot to switch

* Redone Psionic System

* more refactoring

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* Another refactorio

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* I don't know why I tried to overcomplicate this I could have just made it a popup message from the start instead of wasting three hours

* another big refactorio

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* Update lighthouse.yml (#4849)

* Pebble hotfix 1: Added ore processor (#4874)

* Added ore processor

* Forgot grills

* Automatic changelog update

* Terra: The Holiday Episode (#4843)

SNOW

* Automatic changelog update

* Academy 1.3.0 (#4863)

* * make festive for winturrr
* fixed emergency light in viro checkpoint
* fixed always on light outside dispo

* fixed light

* Map Edits: The Hive (#4887)

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* Automatic changelog update

* Map Hotfix: Tortuga (#4878)

* Map Hotfix: Tortuga

* invalid

* Circuit imprinter

* increase detective 1->2

* return of the circuit imprinter

* fish power

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* Automatic changelog update

* And another one!

* Fix yaml linter

* Fix mapping section in CONTRIBUTING.md (#4894)

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* Give dummy avali and chitnid moth eye sprites (#4884)

1 commit ops

* Midpoint Festive Season (#4891)

* Midpoint Festive Season

* Made frosty lights not be powered by festive magic

* Automatic changelog update

* Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)

* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

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* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

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* Automatic changelog update

* kill speedboots (#4883)

* remove speedboots

* no more reverse engineering

* Update Resources/Prototypes/Research/civilianservices.yml

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* Automatic changelog update

* Centcomm roles QOL (#4880)

* first commit yippee

* ERT now gets centcomm implants too. Also fixes ERT not having death rattle implants

* Always bigger fi- oh nevermind (Feroxi Emote) (#4877)

* feroxi changes

Wideswing,10 pierce, tail thump, better storage of body emotes for feroxis

* Direction Changes

Removed wideswing dropped feroxi melee back to 7

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* Automatic changelog update

* Update Credits (#4897)

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* Add Chemical, Paramedic, and Surgeon wall lockers (#4899)

* woo wall lockers!

* chemical

* clean up

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* Automatic changelog update

* Fix respawn timer (#4895)

* fix

* Automatic changelog update

* Demetashield epsilon part 2 (#4481)

* demetashield epsilon part 2

* bug fix

* annoucement.yml fix

* some redundant stuff removed

fix

* Make the cane loadout group include the librarian cane (#4904)

* Atmos Ops: dP Guidebook Entry  (#4906)

Atmos dP Guidebook Entry (#40194)

* Add Atmos dP guidebook

* Update Resources/ServerInfo/Guidebook/Engineering/DeltaPressure.xml

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(cherry picked from commit a93f6b8cdf5bdc4c0bf509e0706126eea500b531)

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* Automatic changelog update

* Xenoarch tweaks (#4486)

* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

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* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

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* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

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* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs

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* Update Content.Shared/Content.Shared.csproj

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

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* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

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* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

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* It Snew On Lady Elegance (Christmas PR) (#4903)

* Update elegance.yml

* Update elegance.yml

* those who snow

* nukes the tattered cloak for real

* Update elegance.yml

* Automatic changelog update

* Winterhouse (#4910)

Update lighthouse.yml

* Hivemas (#4898)

* Hivemas

* variantize

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* Automatic changelog update

* It's a Tortuga Xmas! (#4893)

* It's a Tortuga Xmas!

* ...

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* Automatic changelog update

* Reinforced Tinted Windows (#4875)

* completion

* fix

* moved directories

* fixed

* Apply suggestion from @Toby222

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* Automatic changelog update

* Manual changelog update

* Manual changelog update

* Harpies Flightless No More! (#4888)

* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

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* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Appeased YAML gods

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* Automatic changelog update

* Adds nightvision to rat kings and xenos  (#4881)

* ISeeDeadPeople

* Apply suggestions from code review

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* Automatic changelog update

* Give custom laws to Salv Borg (#4866)

* Give custom laws to Salv Borg

Give a custom lawset to salvage borg

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* updated laws explain it better and look cleaner

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* Update laws.ftl

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* Automatic changelog update

* Protect arrivals and evac from meteors (slightly) (#4820)

* Protect arrivals and evac from meteors (slightly)

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* change meteor protection zone to a MarkerBase

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* xenoarch: remove impossible artifact trigger combinations (#4740)

* xenoarch trigger combination blacklists

* minor review comments

* review comments

* Automatic changelog update

* xenoarch: node scanner UI overhaul (#4814)

* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Automatic changelog update

* Syndie borg fixes (#4913)

* Moved law boards to their own file, similar to the structure that upstream uses.

* Fixed syndicate medical borg ghost role. Moved DV lawsets.

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* Automatic changelog update

* Feroxi: Blood in the Water (#4902)

* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

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* Removed SharedLightSystem from SharkVisionOverlay

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* Automatic changelog update

* Byoin TEG burn chamber edits! (#4911)

Update byoin.yml

* Automatic changelog update

* Reinforced Tinted Windows Bug Fix (#4918)

fix

* Automatic changelog update

* Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)

* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

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* 100% Ion resistance on Ninja Suit and Visor NVG. (#4916)

* Add NVG to visor, Ion Immunity and no EMP armor ignore

* Comments..

* .ftl from up to _DV

* Rewrote visor description.

* Remove ftl newline, forgor desc comment.

* Automatic changelog update

* AI HUD and Comms Update (#4905)

* test one

* Removed mind shield hud

* Automatic changelog update

* Syndicat ghost role description tweak  (#4889)

* final tweaks I promise.

* minor desc change requests

* typo buh

* Automatic changelog update

* Chibi update 08DEC2025 (#4914)

* omg chibi so kawaii!~ >w<

* take a wild fucking guess

* cameras, fixrotations, tilewindows

* Automatic changelog update

* Fixes coffe typo (#4930)

* Add more festive holiday clothing to AutoDrobe (#4909)

* sprites galore

* no Santa monkey

* autodrobe

* cost up

* Automatic changelog update

* EntropicDegen Fix (#4931)

lol

* Automatic changelog update

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Merge Upstream

* One refactor to rule them all (#15)

* Add xenoborg laws to ion storm chance (#41532)

add xenoborg laws to ion storm chance

* Replace (almost) all existing storage fills with entity table container fills (#41360)

* Replace all existing storage fills with container fills, adjust some formatting to accomadate

* Forgot to remove that

* I really need to spell better

* Right, those are 3x3

* Change some NestedSelectors to GroupSelectors

* Actual container fills, test fix (maybe), and a few minor formatting changes

* Fix some more mistakes

* Forgot to add to that comment

* Some parenting fixes

* Test optimisation, maybe

* Roll holiday lights instead of individually listing it

* Move eletrical toolbox to NestedSelector

* Back to entity tables (except for vending)

* More nesting (and a TODO)

* Yet another fix

* Probably shoulda done it this way originally

* Entity tables for vending restocks

* I am good at formatting

* Make added table names consistent

* Make grand lottery weights a little more readable

* Use existing fills for bio suit crates

* Get rid of some more redundant amounts

* Nuke the StorageFill test section and update some comments

* Apply changes from code review

* Split off changes to vending restocks

* Split off changes to vending restocks

* Apply more changes from code review

* Attempt #2 of detangling this mess (oh shit I missed the pin)

* They look so similar

* I am great at formatting

* Missed a newline

* How did I manage to do that

* Move toy in FoodMealHappyHonkClown to top to prioritise

* Apply changes from review and move dank pizza to organise by weight

* Replace all storage fills with entity table container fills

* Balloons now float and slide smoothly. (#41102)

* The balloons became airy

* Attributions + Sound

* Add BaseBalloon

* Proto fixes

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* Add Whitelist.Components yaml valiation (#40916)

* Add Whitelist.Components yaml valiation

* poke_tests

* fix linter

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* Remove blacklist methods in EntityWhitelistSystem (#40932)

* replace blacklist methods

* VS is trolling me

* Remove blacklist methods from fork changes

* Add test checking for multiple container fills, mark StorageFillComponent as obsolete (#41562)

add test, obsolete storagefill

* No more sub wizards in xenoborg preset (#41565)

no more sub wizards in xenoborg preset

* Fix gas filters (#41567)

fix gas filters

* Fix stunbaton component namespace (#34790)

* Fixed incorrect namespace

* .Components was weird so I removed it

* Predict powercells, chargers and PowerCellDraw (#41379)

* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction

* Fix and mark microwave time addition for BeingMicrowaved

* Fix for missing namespace in Nanochat

* Fix several systems and protos after powercell prediction change

* Fix typo in Ion Storm lawsets (#41574)

Pizzaria → Pizzeria

* Remove commented items (#41577)

* Tourniquets can now fit in medical belts (#41584)

* Fewer War Crimes (#41541)

* Fewer War Crimes

Re-colour the syndicate medical bags to not use the legally restricted Red Cross symbol and instead use the same blue cross colours as used across the rest of the game's medical symbolism.
Because no-one wants to go to the Hauge. Also consistency is nice.

* Update meta.json

* Update another meta.json

* Update meta.json again

additional detail

* Make gameticker spawn code more modular (#41588)

gameticker dospawn

* Meatball Salvage wreck remake (#41589)

Remake-Meatball-Wreck

* Update mothership again (#41491)

* add xenoborg recharging station

* it was backwards

* make it a tad darker

* touch ups

* add xenoborg blast door sprites

* update sprites

* add xenoborg blast door

* improve blast door sprite

* typo

* make it thinner

* update mothership

* moved yml lines

* updated xenoborg charger sprite

* removed unused state

* fixes to the mothership

* Fix helmet lights (#41599)

fix helmet lights

* Change thief backpack ui name and description with Component fields (#41583)

* Add new name and description fields to the thiefbackpack component and ui

* Change fields to locids, remove Title from menu.xaml, add comments to  thiefbackpackui.cs

* Helper method for get charge level (#41601)

* get-charge-percent

* review

* Adds option to whitelist or blacklist store entries based on buyer objectives (#41493)

* BuyerObjectiveWhitelistCondition done

* fix to check every buyer objective for a blacklisted objective before checking whitelisted objectives

* resolved requested changes

* forgot a line

* Update Content.Server/Store/Conditions/BuyerObjectiveWhitelistCondition.cs

* Replaced IsBlacklistPass with IsWhitelistPass

* cleaning up

* placed whitelist == null check above objective loop

* Moved empty whitelist check below foreach loop

* final cleanup i pray

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* Fix looking at verbs causing sounds or popups (#41609)

* fix verb popups

* spelling

* Properly document AtmosDeviceEnabled(Disabled)Event (#41613)

kill misnomers

* Felinase/Caninase Reagent Tweaks (#41527)

* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds

* tweaks

i was lazy

* product change

lazy again

* yuh

* pluh

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* Change to add shot glasses to the bartender guidebook entry (#41618)

adds shot glass to bartender guidebook

* Add StatusIcon component to MobBaseAncestor (#41624)

add StatusIcon to ancestor

* Make xenoborg round end text better (#41623)

* make xenoborg win color easier to read

* display the max number of xenoborgs and the number of crew alive in the end

* make it a datafield

* add : (literally)

* add period

* make text better

* Fix EquipmentVerbs not showing up in strip menu (#41631)

commit

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* Fix clientsided alerts being overwritten by server (#37033)

Initial commit

* Predict borgs (#41600)

* predict borgs

* small fix

* fix MMI item slot serialization

* fix movement speed for mothership core

* review and minor improvement

* fix resolve

* review

* predict name identifiers (#41605)

* Make Firespread logical (#41636)

* FIRE

* code comment fix

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* fix rcd overlay getting stuck for borg modules (#41648)

fix rcd overlay getting stuck

* Add water flower for clowns (#41469)

* Spray!

* Add to clown loadout

* Fix the easy things

* lot nicer

* spray update..

* Fix yaml

* fixes

* changed it to warning!

* review

* review

* sku

* multi reagent bloodstream (#41489)

* multi reagent bloodstream

* pluralize the comments

* fix TryModifyBloodLevel return logic

* now with quantity

* now with solution

* implement suggestions

* fix forensics

* minor thing

* Nevermind undo that caps matters.

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* Fork fixes for multi reagent bloodstreams

* [HOTFIX] FIX LIGHT MELEE LOGS (#41655)

God fugcking

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Add Changeling DNA store (#41632)

* created changeling dna currency and locale currency name

* created changeling store category, created changeling-catalog.ftl

* added store and action to Urist McLing

* found the entity

* make armblade a purchase

* comment

* created ApplyToMob datafield and applied to armblade

* ApplyToMob check in storesystem

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2026-04-15 22:33:57 +02:00
..
APC Trip APCs when they exceed a power limit (#41377) 2026-01-26 19:22:40 +01:00
Abilities Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Access Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
ActionBlocker Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Administration Killsign cleanup (#41845) 2026-04-04 16:56:52 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
Alert fix AI battery alert (#41879) 2026-01-26 19:25:32 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Predict AME Fuel Examine (#38018) 2025-08-06 23:42:02 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-11-23 15:22:18 -06:00
Anomaly Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Antag Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Atmos Atmos GasSpecificHeats in shared (#42136) 2026-04-04 16:57:54 +02:00
Audio The Cosmic Cult (#3288) 2025-05-02 10:58:51 -04:00
BarSign Predict BarSignBoundUserinterface (#42364) 2026-04-04 16:57:52 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Predict BedSystem (#41686) 2026-04-04 16:54:51 +02:00
Beeper fix issues with proximity beeper (#3975) 2025-06-17 16:11:09 +00:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Merge pull request #5316 from BarryNorfolk/merge_dec_jan 2026-04-11 18:27:39 +00:00
Body Enable cancellation of gibbing due to parts 2026-04-04 16:57:55 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Add craft for bonfire and bonfire with stake (#42211) 2026-04-04 16:57:24 +02:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
CCVar Atmos GasSpecificHeats in shared (#42136) 2026-04-04 16:57:54 +02:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-12-29 11:39:27 -06:00
Camera Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Add bank toolshed commands (#40614) 2025-12-29 11:39:26 -06:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
Changeling Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-11-23 15:22:29 -06:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-12-29 11:39:02 -06:00
Chat Fix warnings (#42175) 2026-04-04 16:57:21 +02:00
Chemistry Add Paper Centrifuge (#42040) 2026-04-04 16:57:54 +02:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2026-04-04 16:56:51 +02:00
Clumsy Punpun guns (#5563) 2026-04-10 19:35:16 +02:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-12-29 11:39:20 -06:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-12-29 11:39:33 -06:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer
Configurable Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Construction Fix flatpacker exploit ignoring board costs (#42445) 2026-04-04 16:57:55 +02:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Containers Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-12-29 11:39:04 -06:00
Conveyor Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-12-29 11:39:11 -06:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-12-29 11:39:20 -06:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
CriminalRecords Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Cuffs feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Damage Merge pull request #5316 from BarryNorfolk/merge_dec_jan 2026-04-11 18:27:39 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Decals upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-03-01 14:03:52 +00:00
DeviceLinking Adding a random gate (#41627) 2026-04-04 16:56:52 +02:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-12-29 11:39:12 -06:00
Devour Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
Dice Predicted dice rolls (#34863) 2025-03-01 13:16:50 +00:00
Directions
DisplacementMap Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2026-04-04 16:56:51 +02:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
Drowsiness Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drugs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drunk Fix Being Drunk! (#41002) 2025-12-29 11:39:30 -06:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution fix electrify sound effects being reversed (#42294) 2026-04-04 16:57:23 +02:00
Emag Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Emp EmpResistance cleanup (#42402) 2026-04-04 16:57:53 +02:00
Engineering Inflatable Module (#35100) 2025-11-23 15:22:30 -06:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-12-29 11:39:36 -06:00
EntityEffects Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
EntityList Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
EntityTable Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2026-04-04 16:54:52 +02:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Long range examining (#5219) 2026-01-20 12:49:48 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Explosion Ignite atmosphere on explosions (#41262) 2026-04-04 16:57:17 +02:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Fax Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
FingerprintReader Event based lock access (#40883) 2025-12-29 11:39:26 -06:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Flash Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Fluids Spray bottles with visible reagent contents (#42155) 2026-04-04 16:57:53 +02:00
Foldable Predict thieving beacon (#39610) 2026-04-04 16:57:22 +02:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2026-01-26 19:22:39 +01:00
Forensics Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
Friction Physics Assert in SharedMoverController (#37970) 2026-04-04 16:57:19 +02:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicking Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost cherry-pick: upstream's damage-dependent ghost sprites (#5516) 2026-04-04 21:39:24 +02:00
GhostKick
GhostTypes cherry-pick: upstream's damage-dependent ghost sprites (#5516) 2026-04-04 21:39:24 +02:00
Gibbing Enable cancellation of gibbing due to parts 2026-04-04 16:57:55 +02:00
Glue Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Hands Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
Holopad Station AI customizations (#34501) 2025-05-18 17:30:39 +01:00
HotPotato Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Humanoid New glimmer events! Foxfire & Restyle (#5102) 2026-01-03 13:56:01 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants Voice mask effects are toggleable and hide your accent (#41965) 2026-04-04 16:57:20 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2026-01-26 19:22:38 +01:00
Instruments Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-11-23 15:22:21 -06:00
Interaction Physics Assert in SharedMoverController (#37970) 2026-04-04 16:57:19 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-08-06 23:27:43 +02:00
Inventory Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-12-29 11:39:15 -06:00
Item Port over the Fix for the activation audio bug (#5648) 2026-04-10 19:26:07 +02:00
ItemRecall Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
KillTome Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
Kitchen Add Mortar and Handheld Juicer (#42019) 2026-04-04 16:57:55 +02:00
Labels Hand labeler can always remove labels (#40330) 2026-04-04 16:56:52 +02:00
LandMines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Light Predict borgs (#41600) 2026-01-26 19:25:31 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Lock Pry open critical Borgs (#42319) 2026-04-04 16:57:53 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Maps Allow station tiles to be placed on solid ground and other platings. (#38898) 2026-04-04 16:57:53 +02:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2026-01-26 19:25:30 +01:00
Medical Cryo pod UI (#41850) 2026-04-04 16:57:54 +02:00
MedicalScanner Cryo pod UI (#41850) 2026-04-04 16:57:54 +02:00
Mind Cleanup warnings: CS0414 (#42429) 2026-04-04 16:57:54 +02:00
Mindshield Cleanup subdermal implant code (#39755) 2025-11-23 15:22:28 -06:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Module
Morgue predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
MouseRotator Smooth combat mode rotation (Make Flashlights Awesome) (#5163) 2026-01-08 18:11:25 +01:00
Mousetrap Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Movement Make ActiveInputMover a purely Runtime component 2026-04-04 16:57:55 +02:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-08-07 01:33:00 +02:00
NameIdentifier predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-09 21:44:44 +00:00
Ninja Adds EMP Resistance component, gives it to ninja suit and headset (#42334) 2026-04-04 16:57:53 +02:00
NodeContainer Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2026-04-04 16:56:51 +02:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Nyanotrasen Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Objectives Predict thieving beacon (#39610) 2026-04-04 16:57:22 +02:00
Overlays Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
PDA Add in-game date to the PDA (#4277) 2025-08-29 14:41:37 +00:00
Paper Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Parallax Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
ParcelWrap Fixed shared chat references. 2025-12-29 11:39:28 -06:00
ParticleAccelerator Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-11-23 15:22:31 -06:00
Physics Revert "Can't crawl over counters (#40099)" 2025-12-29 11:39:37 -06:00
Pinpointer Add the ability for station maps to track grids they are not on (#41248) 2026-04-04 16:57:52 +02:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Antag Rolebans (#35966) 2025-12-29 11:39:08 -06:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Chameleon Projector Battery, Price Decrease (#42271) 2026-04-04 16:57:23 +02:00
Popups PopupOnTrigger (#39913) 2025-12-29 11:39:04 -06:00
Power Basic Dynamic Power Consumption Systems (#41885) 2026-04-04 16:57:19 +02:00
PowerCell Downstream fixes for battery unification 2026-01-26 19:25:32 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Merge pull request #5316 from BarryNorfolk/merge_dec_jan 2026-04-11 18:27:39 +00:00
Procedural Ore + entitytable fixes (#37675) 2025-08-04 19:17:11 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2026-04-04 16:56:51 +02:00
Prototypes Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-18 17:14:54 +01:00
Prying Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419) 2025-12-29 11:39:08 -06:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Fix RCD light spam, bypass of indestructible tiles and some plating fixes (#42432) 2026-04-04 16:57:55 +02:00
Radiation xenoarch: artifacts no longer irradiate themselves (much) (#4976) 2025-12-15 17:10:17 -06:00
Radio Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-12-29 11:39:28 -06:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2026-04-04 16:54:51 +02:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-12-29 11:39:28 -06:00
Remotes fix electrify sound effects being reversed (#42294) 2026-04-04 16:57:23 +02:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2026-04-04 16:56:53 +02:00
RepulseAttract Cosmic Cult | Release Patch (#3811) 2025-05-24 17:39:57 +01:00
Research Revert "feat: RnD tech research console now have reroll feature (#32931)" 2026-04-04 16:57:22 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RetractableItemAction Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
Robotics Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
Roles Downstream fixes for .net10 2026-04-04 16:57:19 +02:00
Rootable Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-11-23 15:22:14 -06:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Salvage Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-04-04 16:57:52 +02:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-11-23 15:22:31 -06:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Fix sericulture zombies (#40279) 2025-12-29 11:39:25 -06:00
Shuttles Merge IFF controls into one control. Make syndicate IFF turned off by default. (#42104) 2026-04-04 16:57:21 +02:00
Silicons Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-12-29 11:39:34 -06:00
Slippery Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Smoking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Spawning upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Species Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Spider Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Fix recharging spray painters (#41725) 2026-04-04 16:54:52 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-11-23 15:22:18 -06:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-12-29 11:39:32 -06:00
Standing Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Station Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
StationRecords Predict identity (#40185) 2025-12-29 11:39:11 -06:00
StatusEffect Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
StatusEffectNew Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Stealth Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Storage Allow items spawned in the smart fridge to show up as an entry. (#42268) 2026-04-04 16:57:24 +02:00
Store Add Changeling DNA store (#41632) 2026-01-26 19:25:32 +01:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Strip feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Stunnable Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
SubFloor Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SurveillanceCamera Camera map (#39684) 2026-04-04 16:57:55 +02:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Tag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Telephone Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-12-29 11:39:12 -06:00
Temperature Guard against div/0 for HeatContainerHelpers (#42213) 2026-04-04 16:57:22 +02:00
Tests Allow InteractionTests to load other maps (#41226) 2025-12-29 11:39:34 -06:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief Predict thieving beacon (#39610) 2026-04-04 16:57:22 +02:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2026-04-04 16:56:50 +02:00
Tiles Allow station tiles to be placed on solid ground and other platings. (#38898) 2026-04-04 16:57:53 +02:00
Timing Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-11-23 15:22:17 -06:00
Tools Janiborg Module Cleanup (#42330) 2026-04-04 16:57:24 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Traits Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2026-04-04 16:54:52 +02:00
Trigger Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Fix broken vending machine UI behavior (#42110) 2026-04-04 16:57:21 +02:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2026-01-26 19:25:31 +01:00
VoiceMask Voice mask effects are toggleable and hide your accent (#41965) 2026-04-04 16:57:20 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Warps Predict warp point location examines. (#39402) 2025-11-23 15:22:16 -06:00
Weapons Grappling gun rope visual change (#42207) 2026-04-04 16:57:23 +02:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-08-07 01:36:00 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-12-29 11:39:31 -06:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-11-23 15:22:16 -06:00
Xenoarchaeology Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
Zombies multi reagent bloodstream (#41489) 2026-01-26 19:25:32 +01:00
_CD/Records Update PlayerProvidedCharacterRecords.cs 2026-02-15 02:54:45 -05:00
_Corvax/Respawn Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
_DEN/TimedDespawn Holofan Rebalance (and Standardizing Holoprojectors) (#4734) 2025-12-05 12:56:09 +00:00
_DV Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
_EE feat: Make footprints decals (#5226) 2026-03-26 14:44:06 +01:00
_Goobstation Downstream fixes for .net10 2026-04-04 16:57:19 +02:00
_Harmony feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
_Impstation Port Ready Manifest from Impstation (#5187) 2026-01-18 12:47:07 -06:00
_Lavaland/Chasm Ports Devils from Goobstation (#4639) 2025-11-20 10:11:07 +01:00
_Mono/CorticalBorer Downstream fixes for .net10 2026-04-04 16:57:19 +02:00
_NF Removed obsolete DroppableBorgModule Code (#4770) 2025-11-27 08:23:49 +00:00
_RMC14 Downstream fixes for .net10 2026-04-04 16:57:19 +02:00
_Shitmed Downstream fixes for #42405 (Decouple gibbing) 2026-04-04 16:57:53 +02:00
_Starlight Port Starlight's expanded makeshift items (#4984) 2025-12-31 14:08:48 -06:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs