Delta-v/Content.Shared/Inventory
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
..
Events Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
VirtualItem Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
InventoryComponent.cs Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
InventorySystem.Equip.cs Add support clothing equip/unequip doafters (#24389) 2024-01-28 21:48:42 +11:00
InventorySystem.Helpers.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
InventorySystem.Relay.cs Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
InventorySystem.Slots.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
SlotFlags.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00