* fix bomb activation when eaten * no swap / no eject * activate when sliced |
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|---|---|---|
| .. | ||
| AnimalHusbandry | ||
| Components | ||
| EntitySystems | ||
| Events.cs | ||
| Flavor.cs | ||
* fix bomb activation when eaten * no swap / no eject * activate when sliced |
||
|---|---|---|
| .. | ||
| AnimalHusbandry | ||
| Components | ||
| EntitySystems | ||
| Events.cs | ||
| Flavor.cs | ||