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cmdrunematti/Delta-v
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mirror of https://github.com/DeltaV-Station/Delta-v.git synced 2026-09-30 08:07:28 +00:00
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c20ba98a1e0d3ac29a8df03d7d62aadb7899a00a
Delta-v/Content.Client/GameObjects/Components/Mobs
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History
Pieter-Jan Briers e0a4735fe2 Switch to TG hair sprites.
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00
..
CameraRecoilComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
ClientOverlayEffectsComponent.cs
Fix overlay not clearing on respawn (#423)
2019-11-09 12:09:58 +01:00
ClientStatusEffectsComponent.cs
Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435.
2019-11-16 14:39:52 -08:00
CombatModeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
HairComponent.cs
Switch to TG hair sprites.
2020-01-12 02:04:13 +01:00
ICharacterUI.cs
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
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