Delta-v/Content.Shared/Inventory
Ed 7a94d756b9 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-08-09 17:58:39 +01:00
..
Events Add clothing equipped/unequipped events (#27155) 2024-04-21 23:45:55 +02:00
VirtualItem Prevent virtual item storage and popups (#30020) 2024-08-09 17:47:28 +01:00
InventoryComponent.cs Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
InventorySystem.Equip.cs suit storage whitelist code (#29332) 2024-07-25 01:53:05 +02:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
InventorySystem.Relay.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
InventorySystem.Slots.cs Fix whatever the fuck is going on in storage system slightly (#28236) 2024-06-01 16:55:46 +02:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-18 13:48:35 +02:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00