| .. |
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APC
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Implement Equals for ApcBoundInterfaceState (#27965)
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2024-05-18 13:59:01 +02:00 |
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Access
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Update IdExaminableSystem.cs to use TryFromMarkup (#29957)
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2024-08-09 17:47:22 +01:00 |
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ActionBlocker
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Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193)
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2024-08-09 17:52:21 +01:00 |
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Actions
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Make ActionsSystem.UpdateAction public (#30056)
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2024-08-09 17:51:29 +01:00 |
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Administration
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Fix baby jail (#29896)
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2024-08-09 17:39:18 +01:00 |
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Alert
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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The real AME nerf (#29587)
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2024-08-09 17:35:23 +01:00 |
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Anomaly
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Small anomaly behavior fix (#28290)
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2024-06-01 17:17:36 +02:00 |
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Antag
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-08 19:59:10 +02:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armor
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suit storage whitelist code (#29332)
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2024-07-25 01:53:05 +02:00 |
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Atmos
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Revert low pressure nerf (#1538)
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2024-07-25 10:27:44 -05:00 |
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Audio
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Ambient music rules refactor (#29921)
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2024-08-09 17:47:28 +01:00 |
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BarSign
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Selectable Bar Signs (#29068)
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2024-07-25 01:57:58 +02:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Bed
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Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892)
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2024-08-09 17:38:31 +01:00 |
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Beeper
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Remove all Assigned Values that are Never Used (#30110)
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2024-08-09 17:50:58 +01:00 |
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Bible
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
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Fix shield absorbing asphyxiation damage (#25972)
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2024-03-17 14:51:52 +01:00 |
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Body
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Update vomit organ smite to not use Component.owner (#29926)
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2024-08-09 18:06:43 +01:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-08 12:22:58 +01:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Buckle
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Improve buckling's interactions with standing state (#29741)
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2024-08-09 17:32:07 +01:00 |
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Burial
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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CCVar
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Fix VGRoid grid spam (#29946)
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2024-08-09 18:08:24 +01:00 |
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Cabinet
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plutonium core steal objective (#26786)
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2024-07-25 01:54:51 +02:00 |
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Camera
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Allow `zoom` command to modify an eye's PVS range (#29245)
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2024-08-09 17:26:40 +01:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Cargo
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make cargo balance ui updating its own component (#28295)
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2024-08-09 17:45:45 +01:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-27 21:59:12 +02:00 |
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Charges
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item toggling giga rework + full ninja refactor (#28039)
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2024-08-09 17:45:27 +01:00 |
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Chasm
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Landmine stepoff (#22962)
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2024-03-27 18:28:59 +01:00 |
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Chat
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Fix typing indicators! (#29492)
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2024-08-09 17:38:28 +01:00 |
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Chemistry
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Make `NeedHand` modifiable for injectorSystem (#29870)
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2024-08-09 17:59:55 +01:00 |
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Climbing
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Partial buckling refactor (#29031)
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2024-07-25 00:34:37 +02:00 |
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Clock
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Watches (#29550)
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2024-08-09 17:45:45 +01:00 |
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Cloning
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Rip out remaining machine upgrades (#24413)
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2024-01-27 23:43:49 +01:00 |
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Clothing
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Displacement maps big update (#30093)
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2024-08-09 17:58:39 +01:00 |
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Cluwne
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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Let Pacifists Use Certain Guns(Foam Weapons) (#29835)
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2024-08-09 17:38:03 +01:00 |
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Communications
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-fixed Broadcast button never enabling (#26750)
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2024-04-07 14:35:16 +02:00 |
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Computer
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ECS ComputerVisualizer (#13289)
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2023-01-15 00:01:47 -04:00 |
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Configurable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Construction
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |
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ContainerHeld
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-26 21:27:29 +01:00 |
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Containers
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Conveyor
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Fix conveyor mispredicts (#28157)
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2024-07-25 00:18:40 +02:00 |
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Coordinates
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Reduced Warning Count By 130 For Full Rebuilds (#26518)
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2024-04-07 14:11:06 +02:00 |
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Crayon
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-03-05 09:49:19 +01:00 |
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CriminalRecords
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Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405)
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2024-07-01 21:50:51 +00:00 |
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Cuffs
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Fix zombie uncuffing (#30321)
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2024-08-09 18:08:24 +01:00 |
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Damage
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Fix stun batons using excess charges when thrown (#30136)
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2024-08-09 17:50:33 +01:00 |
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Dataset
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Fix off-by-one error in LocalizedDatasetPrototype (#28366)
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2024-06-01 17:19:24 +02:00 |
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Decals
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Content changes for engine delta-state PR (#28134)
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2024-06-01 16:55:53 +02:00 |
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Defusable
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Hardbombs & Defusables (#15380)
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2023-09-27 21:59:12 +02:00 |
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DeltaV
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Syndicate Synthesis Specialist Midround Antag (#1530)
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2024-08-04 02:19:24 +02:00 |
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Destructible
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Adds explosion when attempting to microwave metal / bugfix (#23887)
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2024-01-27 23:51:32 +01:00 |
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DeviceLinking
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Rejig device link sink & source startup & shutdown (#29035)
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2024-07-25 00:34:26 +02:00 |
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DeviceNetwork
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Code cleanup: radio jammer (#29052)
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2024-07-25 00:34:34 +02:00 |
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Devour
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Dice
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Directions
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Fluid spread refactor (#11908)
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2022-11-15 22:30:59 +11:00 |
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DisplacementMap
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Displacement maps big update (#30093)
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2024-08-09 17:58:39 +01:00 |
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Disposal
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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DoAfter
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Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
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2024-08-09 17:47:22 +01:00 |
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Doors
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Update SharedDoorSystem.cs to not use Component.Owner (#29963)
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2024-08-09 18:11:04 +01:00 |
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DragDrop
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Climbing refactor (#20516)
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2023-10-14 22:02:29 +02:00 |
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Dragon
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Content changes for entity categories PR (#27232)
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2024-06-06 21:44:49 +02:00 |
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DrawDepth
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Cobwebs (#19623)
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2023-09-09 23:37:56 -04:00 |
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Drugs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Drunk
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Effects
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Electrocution
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Emag
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Split Emag in half (#1426)
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2024-07-09 12:47:18 +02:00 |
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Emoting
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Emp
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Ensnaring
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Remove AlertType and AlertCategory (#27933)
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2024-06-01 16:55:49 +02:00 |
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EntityEffects
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Turn ReagentEffects into generic EntityEffects (#28168)
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2024-07-25 01:55:29 +02:00 |
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EntityList
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Entry
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Add a way for bulk abstracting prototypes (#24140)
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2024-01-26 22:58:11 +01:00 |
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Eui
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Fix error when the client gets an Eui state message before its open message (#23610)
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2024-01-26 22:49:13 +01:00 |
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Examine
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Fix examine threading issues (#30160)
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2024-08-09 18:11:04 +01:00 |
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Exchanger
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Execution
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Revert "Cleanup ExecutionSystem (#24382)"
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2024-03-07 00:51:07 +01:00 |
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Explosion
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Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892)
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2024-08-09 17:38:31 +01:00 |
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Eye
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telescreen and television require vision + Move eye to shared (#30260)
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2024-08-09 17:55:40 +01:00 |
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Fax
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Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972)
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2024-08-09 17:38:28 +01:00 |
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FixedPoint
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Added fixedpoint 4 (#29834)
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2024-08-09 17:54:47 +01:00 |
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Flash
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Flash overlay rework and bugfixes (#27369)
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2024-06-06 21:46:58 +02:00 |
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Fluids
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fire extinguisher using item toggle (#29906)
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2024-08-09 17:45:39 +01:00 |
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Foldable
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Partial buckling refactor (#29031)
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2024-07-25 00:34:37 +02:00 |
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Follower
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Replace DetachParentToNull() with DetachEntity() (#29992)
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2024-08-09 17:45:45 +01:00 |
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Forensics
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Add more DNA interactions (#21989)
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2023-12-16 20:30:32 +01:00 |
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Friction
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Friends
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fix fish petting misprediction (#30175)
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2024-08-09 17:51:30 +01:00 |
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Frontier/Storage
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Add magnet pickup system from Frontier (#949)
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2024-03-17 14:38:11 +01:00 |
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GameTicking
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Move GameTicker.RoundDuration to Shared (#29425)
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2024-07-25 01:53:34 +02:00 |
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GameWindow
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Gateway
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Gateway destinations (#21040)
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2023-11-19 22:09:46 +01:00 |
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Geras
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Geras bug fixes (#27308)
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2024-05-07 04:31:49 +02:00 |
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Ghost
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Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
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2024-08-09 17:53:32 +01:00 |
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GhostKick
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Pass IRobustSerializer to NetMessage (#11021)
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2022-09-14 17:25:25 +10:00 |
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Gibbing
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Glue
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-07-25 00:17:01 +02:00 |
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Gravity
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Fix magboots not needing a grid to work (#29034)
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2024-07-25 00:14:14 +02:00 |
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GridPreloader
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New event: Approaching unknown shuttle (#24490)
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2024-05-18 13:51:30 +02:00 |
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Guardian
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Guidebook
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Fixed the guidebook listing every single rule (#28680)
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2024-07-13 04:21:06 +02:00 |
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HUD
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Move HUD options to general options tab (#22884)
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2024-01-22 18:24:38 +01:00 |
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Hands
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Displacement maps big update (#30093)
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2024-08-09 17:58:39 +01:00 |
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HealthExaminable
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Move id and health examinable to shared (#27867)
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2024-05-18 13:36:03 +02:00 |
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Holiday
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Automatic holiday sprites (#22929)
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2024-01-22 18:36:53 +01:00 |
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HotPotato
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Humanoid
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Randomizes more humanoid appearances (#27997)
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2024-06-01 18:00:15 +02:00 |
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IconSmoothing
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randomize iconSmoothing (#28158)
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2024-08-09 17:51:14 +01:00 |
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IdentityManagement
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return empty string for invalid identity (#29274)
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2024-07-25 00:38:52 +02:00 |
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Implants
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-06 21:44:41 +02:00 |
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Info
|
Fixes client having authority over rules popup cvars (#28655)
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2024-07-13 04:21:16 +02:00 |
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Input
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Emotes Menu (#26702)
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2024-05-07 02:19:25 +02:00 |
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Instruments
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-24 00:04:13 +01:00 |
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Interaction
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minor SharedInteractionSystem cleanup (#30139)
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2024-08-09 17:50:33 +01:00 |
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Internals
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Inventory
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Displacement maps big update (#30093)
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2024-08-09 17:58:39 +01:00 |
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IoC
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Slight localization func cleanup (#11380)
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2022-10-18 19:51:18 -07:00 |
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Item
|
item toggling giga rework + full ninja refactor (#28039)
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2024-08-09 17:45:27 +01:00 |
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Jittering
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Reagent grinder jittering (#24190)
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2024-01-26 23:01:11 +01:00 |
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Kitchen
|
Add auto modes to reagent grinder (#26290)
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2024-04-07 14:11:40 +02:00 |
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Labels
|
Fix unlabeled jugs in ChemVend (#29178)
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2024-07-25 01:45:05 +02:00 |
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Lathe
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |
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Light
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Makes flares quieter (#27521)
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2024-05-07 03:59:58 +02:00 |
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Lightning
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Tesla (#21124)
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2024-01-22 18:56:57 +01:00 |
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Localizations
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add 👷 JobCondition system for reagents (#29023)
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2024-07-05 20:37:55 +02:00 |
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Lock
|
prevent borgs unlocking eachother and robotics console (#27888)
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2024-08-09 18:03:34 +01:00 |
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Lube
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-07-25 00:17:01 +02:00 |
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MachineLinking
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Remove superseded machine linking code (#18244)
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2023-07-24 12:07:35 +10:00 |
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Magic
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Magic Refactor + Wizard Grimoire (#22568)
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2024-05-18 13:55:05 +02:00 |
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MagicMirror
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Fixes magic mirror interactions (#29491)
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2024-07-25 01:50:46 +02:00 |
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MapText
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Implement map text (#28705)
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2024-07-05 20:23:41 +02:00 |
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Mapping
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Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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Maps
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Revert "Nyano port of digging (#400)" (#1452)
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2024-07-01 21:57:16 +00:00 |
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MassMedia
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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Materials
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Fix material storage going BRRT (#29167)
|
2024-07-25 00:29:46 +02:00 |
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Maths
|
Remove redundant #nullable enable (#4275)
|
2021-07-16 17:37:09 -07:00 |
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Mech
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-08 20:03:26 +02:00 |
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Medical
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
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MedicalScanner
|
Whisper bleed update v3 (#25434)
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2024-03-07 00:59:34 +01:00 |
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Mind
|
Remove uses of AllObjectives (#30077)
|
2024-08-09 17:47:51 +01:00 |
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Mindshield/Components
|
Ghetto Mindshield Icon (#20958)
|
2023-12-02 20:35:40 +01:00 |
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Mining
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Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
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Mobs
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Partial buckling refactor (#29031)
|
2024-07-25 00:34:37 +02:00 |
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Module
|
Removes unused "ModuleManager" (#11918)
|
2022-10-14 13:11:19 -07:00 |
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Morgue
|
Fix mispredict when closing a crematorium you are standing over (#20541)
|
2023-10-08 19:43:48 +02:00 |
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MouseRotator
|
Fix MouseRotator on rotated grids (#29663)
|
2024-08-09 17:19:01 +01:00 |
|
Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-08 12:22:58 +01:00 |
|
Movement
|
Remove all Assigned Values that are Never Used (#30110)
|
2024-08-09 17:50:58 +01:00 |
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NPC
|
Add ability to add additional friendly and hostile factions in prototypes (#29636)
|
2024-08-09 17:22:38 +01:00 |
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NameIdentifier
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
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NameModifier
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-07-25 00:17:01 +02:00 |
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Ninja
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Remove all Assigned Values that are Never Used (#30110)
|
2024-08-09 17:50:58 +01:00 |
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NodeContainer
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
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Nuke
|
Nuke fancification (#25297)
|
2024-02-18 23:17:22 +01:00 |
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NukeOps
|
Mega Antag Refactor (#25786)
|
2024-05-15 19:48:32 +02:00 |
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Nutrition
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-07-25 00:17:01 +02:00 |
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Nyanotrasen
|
Add ability to add additional friendly and hostile factions in prototypes (#29636)
|
2024-08-09 17:22:38 +01:00 |
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Objectives
|
Character menu issuer localization (#29840)
|
2024-08-09 17:50:12 +01:00 |
|
Overlays
|
Small code cleanup to health bar (#28554)
|
2024-06-08 19:59:29 +02:00 |
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PAI
|
Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892)
|
2024-08-09 17:38:31 +01:00 |
|
PDA
|
Adding PAI Slot to PDA (#21086)
|
2024-01-26 21:37:36 +01:00 |
|
Paper
|
Fix documentation typo (#29209)
|
2024-07-25 00:34:42 +02:00 |
|
Parallax
|
biome flexibility changes (#28017)
|
2024-05-18 14:00:10 +02:00 |
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Payload
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Remove HighImpassable from TableTopLayer (#29455)
|
2024-08-09 17:52:09 +01:00 |
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Pinpointer
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Placeable
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-08 20:03:26 +02:00 |
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Plants
|
Fix potted plant popup/sfx spam (#26901)
|
2024-04-21 21:52:18 +02:00 |
|
Players
|
Add job whitelist system (#28085)
|
2024-06-01 18:02:43 +02:00 |
|
Plunger
|
Resolve all non-obsoleting warnings in content (#27934)
|
2024-05-18 13:57:06 +02:00 |
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PneumaticCannon
|
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
|
2024-02-08 11:52:29 +01:00 |
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Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-08 12:32:04 +01:00 |
|
Points
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
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Polymorph
|
Replace obsolete EntityWhitelist IsValid usages (#28465)
|
2024-06-06 21:44:41 +02:00 |
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Popups
|
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
|
2024-05-02 23:52:38 +02:00 |
|
Power
|
Predict ActivatableUIRequiresPower (#28405)
|
2024-06-01 17:38:43 +02:00 |
|
PowerCell
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Prayer
|
Prayable datafield typo (#28622)
|
2024-06-08 20:17:23 +02:00 |
|
Preferences
|
Make accentless cost 2 points (#29603)
|
2024-07-25 01:57:42 +02:00 |
|
Procedural
|
VGRoid support (#27659)
|
2024-08-09 17:27:13 +01:00 |
|
Projectiles
|
Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction (#30112)
|
2024-08-09 17:51:14 +01:00 |
|
Prototypes
|
Fix warnings and code cleanup/fixes (#13570)
|
2023-01-19 13:56:45 +11:00 |
|
ProximityDetection
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Prying
|
Firelocks are no longer pryable by hand if they are powered (#29221)
|
2024-07-25 01:40:06 +02:00 |
|
Puppet
|
Turn interaction related attempt events into structs (#29168)
|
2024-07-25 00:19:34 +02:00 |
|
RCD
|
Update RCDSystem.cs to not use Component.Owner (#29940)
|
2024-08-09 17:45:36 +01:00 |
|
Radiation
|
Set enabled on RadiationSourceComponent to true by default (#22259)
|
2023-12-16 19:36:15 +01:00 |
|
Radio
|
Localization of encryption keys (#30172)
|
2024-08-09 17:52:21 +01:00 |
|
Random
|
Ambient music rules refactor (#29921)
|
2024-08-09 17:47:28 +01:00 |
|
RatKing
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
ReagentSpeed
|
make lube speed up lathes (#25515)
|
2024-05-18 13:31:28 +02:00 |
|
Rejuvenate
|
Event-ify Rejuvenate (#11145)
|
2022-09-15 03:30:56 +10:00 |
|
Remotes
|
Reduced Warning Count By 130 For Full Rebuilds (#26518)
|
2024-04-07 14:11:06 +02:00 |
|
Repairable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Research
|
Add prediction for Tech Disks, cleanup (#29061)
|
2024-07-25 00:34:28 +02:00 |
|
Resist
|
Port carrying & pseudo-item tweaks & features from frontier
|
2024-05-06 13:21:07 -05:00 |
|
Respawn
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Revenant
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
Revolutionary
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-08 19:59:10 +02:00 |
|
Robotics
|
remove robotics console emag checking, make it a bit fairer (#27876)
|
2024-07-25 00:17:37 +02:00 |
|
Roles
|
Senior ID cards get a custom job name: Attempt 3 (#1425)
|
2024-08-06 23:20:49 +02:00 |
|
Rotatable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2024-01-22 18:37:45 +01:00 |
|
Rounding
|
Improved output distribution of RoundToLevels (#25026)
|
2024-02-08 12:41:40 +01:00 |
|
SMES
|
Resolves SmesVisualizer is Obsolete (#13899)
|
2023-05-07 13:43:41 +10:00 |
|
SSDIndicator
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-08 19:59:10 +02:00 |
|
Salvage
|
VGRoid support (#27659)
|
2024-08-09 17:27:13 +01:00 |
|
Sandbox
|
Turn SandboxManager into a system (#6867)
|
2022-02-23 17:00:30 -07:00 |
|
Security
|
Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405)
|
2024-07-01 21:50:51 +00:00 |
|
SensorMonitoring
|
Adds the thermo-electric generator (#18840)
|
2023-08-12 15:41:55 -05:00 |
|
Sericulture
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
Shuttles
|
VGRoid support (#27659)
|
2024-08-09 17:27:13 +01:00 |
|
Silicons
|
fix borgs being unable to state laws with an active flashlight (#30183)
|
2024-08-09 17:53:33 +01:00 |
|
Singularity
|
ContainmentFieldComponent's garbage destruction can now be disabled (#29376)
|
2024-07-25 01:44:32 +02:00 |
|
Slippery
|
Make NoSlip component networked (#30425)
|
2024-08-09 18:11:59 +01:00 |
|
Smoking
|
Converted BurnState Visualizer (#15661)
|
2023-04-29 19:09:11 +10:00 |
|
Solar
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
Sound
|
Network BaseEmitSoundComponent (#29400)
|
2024-07-25 01:45:19 +02:00 |
|
Spawning
|
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
|
2024-03-24 00:07:58 +01:00 |
|
Species
|
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
|
2024-03-24 00:03:28 +01:00 |
|
Speech
|
Emotes Menu (#26702)
|
2024-05-07 02:19:25 +02:00 |
|
Spider
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Spillable
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
SprayPainter
|
Make remaining IPrototypes partial (#27157)
|
2024-04-21 23:33:58 +02:00 |
|
Spreader
|
metal foam grenades (#29428)
|
2024-08-09 17:34:17 +01:00 |
|
Sprite
|
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
|
2024-01-26 21:30:45 +01:00 |
|
Stacks
|
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
|
2024-06-06 21:29:09 +02:00 |
|
Standing
|
Improve buckling's interactions with standing state (#29741)
|
2024-08-09 17:32:07 +01:00 |
|
Station
|
Fix replayghost spawning location (#30252)
|
2024-08-09 17:54:45 +01:00 |
|
StationRecords
|
Record deletion (#27883)
|
2024-05-18 13:58:44 +02:00 |
|
StatusEffect
|
Remove AlertType and AlertCategory (#27933)
|
2024-06-01 16:55:49 +02:00 |
|
StatusIcon
|
Cleans up StatusIconSystem and fixing some bugs (#28270)
|
2024-06-08 19:59:10 +02:00 |
|
Stealth
|
Content changes for engine exception tolerance PR (#27455)
|
2024-05-07 03:44:43 +02:00 |
|
StepTrigger
|
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
|
2024-06-08 20:03:26 +02:00 |
|
Sticky
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Storage
|
Quieter bag sounds (#30225)
|
2024-08-09 17:53:47 +01:00 |
|
Store
|
Clean up store system (#28463)
|
2024-06-06 21:28:46 +02:00 |
|
StoryGen
|
Convert story generation to use LocalizedDatasets (#28402)
|
2024-06-01 17:41:55 +02:00 |
|
Strip
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Stunnable
|
Turn interaction related attempt events into structs (#29168)
|
2024-07-25 00:19:34 +02:00 |
|
SubFloor
|
Turn interaction related attempt events into structs (#29168)
|
2024-07-25 00:19:34 +02:00 |
|
SurveillanceCamera
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
|
Swab
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Tabletop
|
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
|
2024-05-18 13:58:34 +02:00 |
|
Tag
|
Cleans up tag system (#28272)
|
2024-06-06 21:33:38 +02:00 |
|
Teleportation
|
Fix QSI Link Range (#30332)
|
2024-08-09 18:01:09 +01:00 |
|
Temperature
|
light ciggies with fire structures (#23196)
|
2024-01-23 22:51:55 +01:00 |
|
TextScreen
|
Hallway textscreens (#24189)
|
2024-01-28 00:33:40 +01:00 |
|
Thief
|
New Thief minor antagonist (#21520)
|
2024-01-22 18:30:44 +01:00 |
|
Throwing
|
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193)
|
2024-08-09 17:52:21 +01:00 |
|
Tiles
|
Update FloorTileSystem to not use Component.Owner() (#29930)
|
2024-08-09 17:45:36 +01:00 |
|
Timing
|
Make UseDelay SetLength do EnsureComp (#27601)
|
2024-05-07 04:18:40 +02:00 |
|
Tips
|
Tippy, the helpful hint clown! (#26767)
|
2024-05-07 02:18:43 +02:00 |
|
Toggleable
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Toilet
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
Tools
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Traits
|
Fix unlimited MaxTraitPoints for traits (#29600)
|
2024-07-25 01:55:34 +02:00 |
|
Trigger
|
Adds portable flasher (#4523)
|
2022-02-07 02:59:41 +11:00 |
|
Udder
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
UserInterface
|
item toggling giga rework + full ninja refactor (#28039)
|
2024-08-09 17:45:27 +01:00 |
|
Vapor
|
Space cleaner buffs (#15779)
|
2023-05-02 00:25:33 +10:00 |
|
VendingMachines
|
Separate "thank you" messages from general ads (#25867)
|
2024-04-07 14:10:23 +02:00 |
|
Verbs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-04-07 14:09:57 +02:00 |
|
Voting
|
Add vote logs (#14139)
|
2023-02-17 01:29:44 +01:00 |
|
Wagging
|
Emotes Menu (#26702)
|
2024-05-07 02:19:25 +02:00 |
|
Wall
|
Fix shuttle structure construction (#1069)
|
2024-04-09 22:12:36 -05:00 |
|
Weapons
|
tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)
|
2024-08-09 17:59:55 +01:00 |
|
Weather
|
clean up weather systems (#28792)
|
2024-07-25 00:18:03 +02:00 |
|
Whistle
|
Whistle for security (second try) (#23945)
|
2024-01-26 22:33:18 +01:00 |
|
Whitelist
|
prevent borgs unlocking eachother and robotics console (#27888)
|
2024-08-09 18:03:34 +01:00 |
|
Wieldable
|
tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)
|
2024-08-09 17:59:55 +01:00 |
|
Wires
|
Intercom buffs and fixes (#29580)
|
2024-08-09 17:33:56 +01:00 |
|
Xenoarchaeology
|
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
|
2024-04-21 23:46:34 +02:00 |
|
Zombies
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-07-25 00:17:01 +02:00 |
|
Content.Shared.csproj
|
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
|
2024-05-07 22:52:49 +02:00 |
|
Content.Shared.csproj.DotSettings
|
Moved interaction interfaces from Server to Shared.
|
2020-07-18 22:51:56 -07:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
SharedArrayExtension.cs
|
Fluid spread refactor (#11908)
|
2022-11-15 22:30:59 +11:00 |