Delta-v/Content.Shared/Procedural
metalgearsloth 3b3e8d77fd VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-08-09 17:27:13 +01:00
..
Components VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Distance VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonGenerators VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonLayers VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-19 22:22:01 +01:00
PostGeneration VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Dungeon.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonConfigPrototype.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonData.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
IDunGenLayer.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00