Delta-v/Content.Client/GameObjects/Components
Víctor Aguilera Puerto c3df108b27
Stripping (#1668)
* Start work on stripping.

* more strippable work

* Stripping works

* Nullable

* MORE NULLABLE

* nullable moment

* life is pain

* Interaction check.

* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Use static EquipmentSlotDefines

* Do not expose ContainerSlot on Inventory or Hands.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-15 20:33:42 +02:00
..
Access Remove unused imports (#1431) 2020-07-19 17:06:51 -07:00
Actor Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Atmos Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Chemistry Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Fix compiler warnings 2020-05-28 17:44:51 +02:00
Construction Moves ExamineSystem to Shared & adds next step info to construction examine (#1567) 2020-08-01 17:37:12 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Doors Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
GUI Stripping (#1668) 2020-08-15 20:33:42 +02:00
Gravity Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HUD/Inventory Stripping (#1668) 2020-08-15 20:33:42 +02:00
IconSmoothing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interactable Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Items Stripping (#1668) 2020-08-15 20:33:42 +02:00
Kitchen Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Mobs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Movement Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
Nutrition Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Observer Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PDA Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Power Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
Storage Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Vending machine uplift (#1549) 2020-08-13 14:39:23 +02:00
Weapons Remove CannyFastMath. 2020-08-12 21:19:34 +02:00
Wires Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DamageableComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
DoAfterComponent.cs Fix do_after throwing on attaching to new entity (#1679) 2020-08-15 16:03:43 +02:00
EmergencyLightComponent.cs TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
RadiatingLightComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00