Delta-v/Content.Shared/GameObjects/Components/Mobs
metalgearsloth 5962280d36
Station events (#1518)
* Station event system

Adds 2 basic events: (Power) GridCheck and RadiationStorm (based on the goonstation version).
The system itself to choose events is based on tgstation's implementation.
This also adds the event command that can be run to force specific events.

There's still some other TODO items for these to be complete, to my knowledge:
1. There's no worldspace DrawCircle method (though the radstorm could look a lot nicer with a shader).
2. The PlayGlobal power_off / power_on audio seems to cut out halfway-through
3. (I think this is a known issue) lights still emit light until you get closer in a gridcheck so PVS range might need bumping.

* Invariants for event names

* Fix random event shutdown

* Mix stereo announcements to mono

* Address feedback

* Remove redundant client system and use the overlay component instead
* Drop the server prefix

* Fix radiation overlay enum

* use entityquery instead

* zum's feedback

* Use EntityQuery

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-13 22:52:17 +02:00
..
ExaminerComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
SharedCameraRecoilComponent.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
SharedCombatModeComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedDamageState.cs Damage visualizer for simple mobs (#1332) 2020-07-23 02:04:03 +02:00
SharedHairComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
SharedHumanoidAppearanceComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedOverlayEffectsComponent.cs Station events (#1518) 2020-08-13 22:52:17 +02:00
SharedSpeciesComponent.cs Add Buckling (#1155) 2020-06-25 15:52:24 +02:00
SharedStatusEffectsComponent.cs Adds barotrauma (pressure damage) (#1605) 2020-08-07 16:23:16 +02:00
SharedStunnableComponent.cs Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
TargetingZone.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00