Delta-v/Content.Server/GameObjects/Components
metalgearsloth 4d064abcd7
Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
..
AI makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Access Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ActionBlocking Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Atmos Physics (#3485) 2021-03-08 04:09:59 +11:00
BarSign makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Body Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Botany Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Buckle Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Cargo Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Chemistry Physics (#3485) 2021-03-08 04:09:59 +11:00
Command Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
Construction Physics (#3485) 2021-03-08 04:09:59 +11:00
ContainerExt Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
Conveyor Physics (#3485) 2021-03-08 04:09:59 +11:00
Culinary Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Damage Physics (#3485) 2021-03-08 04:09:59 +11:00
Destructible Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Disposal Physics (#3485) 2021-03-08 04:09:59 +11:00
Doors Physics (#3485) 2021-03-08 04:09:59 +11:00
Explosion Physics (#3485) 2021-03-08 04:09:59 +11:00
Fluids Physics (#3485) 2021-03-08 04:09:59 +11:00
GUI Physics (#3485) 2021-03-08 04:09:59 +11:00
Gravity Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Headset Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Instruments Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Interactable Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Items Physics (#3485) 2021-03-08 04:09:59 +11:00
Kitchen Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MachineLinking Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Markers Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Medical Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Metabolism Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mining Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mobs Physics (#3485) 2021-03-08 04:09:59 +11:00
Morgue Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Movement Physics (#3485) 2021-03-08 04:09:59 +11:00
NodeContainer Physics (#3485) 2021-03-08 04:09:59 +11:00
Nutrition Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Observer Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PA Physics (#3485) 2021-03-08 04:09:59 +11:00
PDA Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Paper Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
Pointing Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Portal Physics (#3485) 2021-03-08 04:09:59 +11:00
Power Physics (#3485) 2021-03-08 04:09:59 +11:00
Projectiles Physics (#3485) 2021-03-08 04:09:59 +11:00
Pulling Physics (#3485) 2021-03-08 04:09:59 +11:00
Radio Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Recycling Physics (#3485) 2021-03-08 04:09:59 +11:00
Research Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Rotatable Physics (#3485) 2021-03-08 04:09:59 +11:00
Singularity Physics (#3485) 2021-03-08 04:09:59 +11:00
Sound Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Stack Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
StationEvents Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Strap Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Suspicion Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Temperature Physics (#3485) 2021-03-08 04:09:59 +11:00
Timing Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
VendingMachines Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Watercloset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Weapon Physics (#3485) 2021-03-08 04:09:59 +11:00
AnchorableComponent.cs Physics (#3485) 2021-03-08 04:09:59 +11:00
AtmosPlaqueComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
CleanableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerComponent.cs Fixes bug where computers wouldn't return the circuit board when deconstructed. 2021-03-06 14:47:00 +01:00
ConfigurationComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
CrayonComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
MagicMirrorComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PlaceableSurfaceComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
PottedPlantHideComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RandomSpriteColorComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RandomSpriteStateComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
RepairableComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WiresComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00