..
Commands
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Events
Make AdminLogsSystem an IoC manager ( #8492 )
2022-05-28 23:41:17 -07:00
Presets
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Prototypes
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Rules
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
GameTicker.CVars.cs
Remove dummy gameticker cvars ( #23596 )
2024-01-26 21:47:44 +01:00
GameTicker.GamePreset.cs
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
GameTicker.GameRule.cs
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
GameTicker.Lobby.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
GameTicker.LobbyBackground.cs
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
GameTicker.LobbyMusic.cs
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
GameTicker.Player.cs
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
GameTicker.Replays.cs
Add Exists check and try catch when creating replay dir ( #20852 )
2023-10-14 22:01:26 +02:00
GameTicker.RoundFlow.cs
Actually fix round restart audio this time ( #24754 )
2024-02-08 12:31:24 +01:00
GameTicker.Spawning.cs
Cryogenic Sleep Units ( #24096 )
2024-01-26 22:51:41 +01:00
GameTicker.StatusShell.cs
Expose preset in status ( #23586 )
2024-01-26 21:47:39 +01:00
GameTicker.cs
Log server ID in connection logs table ( #21911 )
2023-12-16 19:27:08 +01:00
ManifestEntry.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00