Files
Delta-v/Content.Shared/_DV/EntityConditions/Conditions/HasComponentsConditionSystem.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

86 lines
2.9 KiB
C#

using System.Linq;
using Content.Shared.EntityEffects;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.EntityConditions;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Localization;
namespace Content.Shared._DV.EntityConditions.Conditions;
/// <summary>
/// Reagent effect condition that depends on if the entity has a given component(s), potentially on a body part.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class HasComponentsConditionSystem : EntityConditionSystem<MetaDataComponent, HasComponentCondition>
{
[Dependency] private readonly EntityManager _ent = default!;
[Dependency] private readonly SharedBodySystem _body = default!;
protected override void Condition(Entity<MetaDataComponent> entity, ref EntityConditionEvent<HasComponentCondition> args)
{
var targetEntity = args.Condition.BodyPart is { } bodyPart
? _body.GetBodyChildrenOfType(entity.Owner, bodyPart).Select(it => it.Id).FirstOrDefault()
: entity.Owner;
if (!targetEntity.IsValid())
{
args.Result = !args.Condition.ShouldHave;
return;
}
var tested =
args.Condition.ConsiderAll
? args.Condition.Components.Values.All(c => _ent.HasComponent(targetEntity, c.Component.GetType()))
: args.Condition.Components.Values.Any(c => _ent.HasComponent(targetEntity, c.Component.GetType()));
args.Result = tested ^ !args.Condition.ShouldHave;
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class HasComponentCondition : EntityConditionBase<HasComponentCondition>
{
/// <summary>
/// The set of components that this condition cares about
/// </summary>
[DataField(required: true)]
public ComponentRegistry Components;
/// <summary>
/// Whether or not the given components should be present
/// </summary>
[DataField]
public bool ShouldHave = true;
/// <summary>
/// Whether the check is an existential or universal check
/// </summary>
[DataField]
public bool ConsiderAll;
/// <summary>
/// The explanation displayed in the guidebook for this condition
/// </summary>
[DataField(required: true)]
public LocId Explanation;
/// <summary>
/// The body part of the entity to test for the components
/// </summary>
[DataField]
public BodyPartType? BodyPart;
/// <summary>
/// The side of the entity's body to test for the components
/// </summary>
[DataField]
public BodyPartSymmetry? BodyPartSymmetry;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) => Loc.GetString(Explanation);
}