Files
Delta-v/Content.Shared/EntityTable/EntityTableSystem.cs
T
Princess CheeseballsandPrincess Cheeseballs b6b2a563ab Remove Visitor Shuttles (Real) and also cleanup the event rule system to not break when I try to do this. (#41915)
* shelve

* halfway there

* borgar

* just pass TimeSpan.Zero????

* better API

* no more TODO

* comment

* some fixes

* Gonna make a new PR for this I guess shrug

* add quark back, cleanup some stuff

* add syndie pod back

* one final change

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-06-29 12:43:43 +02:00

77 lines
2.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.EntityTable.EntitySelectors;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable;
public sealed class EntityTableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, System.Random? rand = null, EntityTableContext? ctx = null)
{
// convenient
return GetSpawns(entTableProto.Table, rand, ctx);
}
public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null)
{
if (table == null)
return new List<EntProtoId>();
rand ??= _random.GetRandom();
ctx ??= new EntityTableContext();
return table.GetSpawns(rand, EntityManager, _prototypeManager, ctx);
}
// TODO: Have this method be much better for entity tables
public IEnumerable<EntProtoId> ListSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null)
{
if (table == null)
return new List<EntProtoId>();
rand ??= _random.GetRandom();
ctx ??= new EntityTableContext();
return table.ListSpawns(rand, EntityManager, _prototypeManager, ctx);
}
}
/// <summary>
/// Context used by selectors and conditions to evaluate in generic gamestate information.
/// </summary>
public sealed class EntityTableContext
{
private readonly Dictionary<string, object> _data = new();
public EntityTableContext()
{
}
public EntityTableContext(Dictionary<string, object> data)
{
_data = data;
}
/// <summary>
/// Retrieves an arbitrary piece of data from the context based on a provided key.
/// </summary>
/// <param name="key">A string key that corresponds to the value we are searching for. </param>
/// <param name="value">The value we are trying to extract from the context object</param>
/// <typeparam name="T">The type of <see cref="value"/> that we are trying to retrieve</typeparam>
/// <returns>If <see cref="key"/> has a corresponding value of type <see cref="T"/></returns>
[PublicAPI]
public bool TryGetData<T>([ForbidLiteral] string key, [NotNullWhen(true)] out T? value)
{
value = default;
if (!_data.TryGetValue(key, out var valueData) || valueData is not T castValueData)
return false;
value = castValueData;
return true;
}
}