Delta-v/Content.Client/Weapons/Ranged/Systems
BramvanZijp ce9fc82382
Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-11 17:21:04 +01:00
..
FlyBySoundSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
GunSystem.AmmoCounter.cs Various item status fixes/tweaks (#27267) 2024-04-25 00:01:31 +10:00
GunSystem.Ballistic.cs Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
GunSystem.BasicEntity.cs Magic staves + wands (#9070) 2022-07-14 19:45:27 -07:00
GunSystem.Battery.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunSystem.ChamberMagazine.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
GunSystem.Magazine.cs Fixed bug with appearance of ammo battery magazine guns (#26009) 2024-03-13 22:13:12 +11:00
GunSystem.MagazineVisuals.cs Fix rockets and lasers looking like they have nothing loaded (#26933) 2024-04-14 13:17:17 +10:00
GunSystem.Revolver.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
GunSystem.SpentAmmo.cs Fixed Tipped ammo not being Spent (#25167) 2024-02-13 16:40:15 -05:00
GunSystem.cs Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-11 17:21:04 +01:00